Hi, I'm trying to use Assimp to load an animated model into my custom Direct3D engine. I succesfully managed to import and display a static model (in its bind/rest pose), and after some trial and error I managed to render an animated skinned mesh . I load the all the bones that make up the skeleton, store them in a vector and use a map to select the bone index from its name. I find all the bone tree and the root bone. Each bone has its inverse bind transform (offset matrix). I load the animations...