Hi. Sure. Help is always welcome. You can either create a pull request on the github repository, or just send me the modified files so I can commit an change.
You should have a menu 'file' containing a menu entry 'save as'. See attached image.
Yes, the Editor enforces the rule that the discipline talents must at least have the current circle as rank. You can disable this behavior via a optional rule setting. For "Add talent by versatility". it is necessary that the versatility must be present and have ranks. But unfortunately the talent does not appear as designed. This is a bug that I need to take a closer look at.
I don't knwow, why noone reported it, but there were errors in the Windows batch files. I have fixed the cmds. They hopfully work now.
Okay, that is strange. Which OS do you use and what is the error message you get? I also have just added a powershell starting stcript. Can you try EarthdawnCharacterEditor_ED4en.ps1
Oh! You did you not use EarthdawnCharacterEditor_ED4en.cmd or EarthdawnCharacterEditor_ED4en.sh to start the tool?
I have uploaded a new snapshot, where you have now the addtional commandline parameter interfacelanguage
to get a fully englisch view on Linux you can run LANG=en_US.UTF-8 java -jar EarthdawnCharacterEditor.jar --rulesetversion ED4 --language en On Windows I have to search, which OS enviroment setting will be evaluated. It somesthing that does java on its own.
The java version warning should only rise, if you have a java version lower then 11.
Hi Lars, The ECE has two kinds of language, (1) the user interface language and (2) the rule-set language. The user interface language is derivative from operating system language it is started on and the rule-set language can be chosen by command line parameters (or by starting one of the batch/shell files). The translation for the user interface is stored in NLS files within the JAR file. If there is something missing just let me know, I will add it. The translation for the rule-set language is...
User should be able to disable background images
Fadengegenstände geben keinen Bonus auf manche Talente (z.B. Spruchzauberei)
Due to, there was no followup question, I guess my answer was sufficient. I close this issue.
[Thread Items] add options for extra steps for recovery tests
In the meanwhile it got implemented. Just search for "RECOVERYTEST" in https://github.com/lortas/Earthdawn-Character-Editor/blob/master/config/earthdawndatatypes.xsd
Java errors when invoked with EarthdawnCharacterEditor_ED4en.sh
Due to the problem was based on the users unzip-tool, no fix was needed. Issue closed.
Currently not. But due to, ED4 has redesigned the questor rules, I will solve this together with implementing Questors for ED4. For that, I wait for the "Mystic Paths" be available in German. I have heard that being a questor is just like the paths introduced in "Mystic Paths".
Fadengegenstände Ränge anlegen kompiziert
Thanks for the hint.
I will think about a parameter for plain mode. In the meanwhile you can replace the background images by images you think they fit better. You find them in your local installtion in the folder : ./images/background/
Currently not. The few time, I can currently spare, I am working to get ED4 support finished. Sorry.
Sorry, the item store has the lowest prio for me. But help is any time welcome. Just browse the item store https://github.com/lortas/Earthdawn-Character-Editor/tree/master/config/itemstore and edit the attribute "kind" to fit the item best. Allowed item kinds can be found here https://github.com/lortas/Earthdawn-Character-Editor/blob/master/config/earthdawndatatypes.xsd#LC154
I have created a new Snapshot. This now shows the selected rule-set (ED3/ED4) and the selected language (de/en) in the program title. This may help to see, if the command-line switches had worked. But do not bother, if not all texts within the programs are translated to German. The translation is still an open to-do. Anyone is welcome to help. :-)
Thanks for the hint. I will update that. But be aware that the ED4-knacks are still heavily under construction within the editor.
Thanks for the hint. I will update that. But be aware that the ED4-knacks are still heavyly under construction within the editor.
Thread items are a little bit tricky. At first, any item that should have an effect on the character, must be flagged as “Used”. For thread items you must additional specify the “Thread Rank”. This chose, which rank is activated by the char. Rank effects are not cumulative. If you want an effect of thread rank 1 also in thread rank 2, you need to repeat the effect in rank 2. This is to be more flexible with the ability of thread items. So you can have thread items replacing one effect by another...
Did the ZIP files extract without errors?
Thanks, I will update that. I did miss that they were changed from ED3 to ED4.
Sorry, I do not create a change log for snapshots. In that case you may want to take a look at the commit comments: https://github.com/lortas/Earthdawn-Character-Editor/commits/master The split between spells and their description exists from the beginning. This was necessary based on copyright reason. The copyright owner told me, providing the description text will not be accepted. But to enable users to have spell description anyway, they can add the text by their own.
Hi, sorry for my late reply, did read it, but forget to answer... In general, when you want to calculate LP different then the editor does, you can just switch off the automatic LP calculation. In you case, you can just add the group pattern item as magic item and define the LP each thread will cost.
Just take a look at https://github.com/lortas/Earthdawn-Character-Editor/blob/73e2d128e97a6dc52d621864f6438d7e8c715092/src/de/earthdawn/ECEWorker.java#L1008 the LP cost of a knack is based on its minrank.
Hi Kosmit, sorry for my late reply. Yes it would be create to have a polish translation...
There is only a fixed list of spelltypes. See line 102-110 in https://sourceforge.net/p/ed-char-editor/source/ci/master/tree/config/earthdawndatatypes.xsd...
Thanks for the hint. I have uploaded a new Snapshot that correct a few spellings...
Hi Christian, sorry for my late reply. In fact it was not possible to set knacks...
You need to turn of "auto increment discipline talents" from the options menu. On...
Yes. If you add a rank to a magic item, the new rank will be initial a copy of the...
Pattern Item need field "Description"
Yes. I forget to add the description field for pattern items. I have update the source...
The problem was my implementation of zip. I installed p7zip and that took care of...
Okay so your zip tool destroyed the utf8 chars. interesting. Nevertheless, I have...
Java errors when invoked with EarthdawnCharacterEditor_ED4en.sh
Strange. It seems that your operating system or file system does not support UTF8...
EN_ToDo
Sorry you was right. It was a permission issue. Should work now.
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