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  • Posted a comment on discussion Open Discussion on Practically Random

    Hi Jirka, well done! A factor 3x in speed with respect to a very fast generator such as xoshiro256 is very probably more than acceptable in the vast majority of applications. Some of the original considerations made for RanLux++, although they are not at all damning, still apply: the implementation of the generator is fairly complex and the generator is not blazing fast. In any case, it's obviously good to have a fast implementation of such a famous generator. BTW, Vigna added on his page a couple...

  • Posted a comment on discussion Open Discussion on Practically Random

    I wanted to report that a new C++ implementation of Ranlux++ has been very recently presented by Jonas Hahnfeld, Lorenzo Moneta, see https://arxiv.org/abs/2106.02504 From what I can see from the paper their optimized C++ implementation is portable and can be about as fast as the x86 assembly one. They report a performance of about 9 ns/number both on an AMD Ryzen 9 3900 and on the Apple M1 using the Clang compiler (if I understand correctly "number" is a 64bit and they use only one core on each CPUs....

  • Posted a comment on discussion Open Discussion on Practically Random

    I can tell you my opinion on Ranlux++, although please note that I'm not at all an expert in the field. From a practical point of view, I think Ranlux++ has quite a few good things going for it. You already listed them, but to re-iterate: 1) It is a LCG generator using a very large 576-bit constant and a lot of decimation (skipping) to get rid of short-range correlations. The theory behind it is well-studied, both in general terms and for the specific RANLUX choice of constants. 2) It has been used...

  • Posted a comment on discussion Open Discussion on Practically Random

    Only Chris can answer for sure. While waiting for his feedback I can give some general considerations. I've never used Visual Studio, but it may just be that you compiled with 'debug' compiler flags on, which triggered a lot of warnings. In your file there are 70 lines labelled as 'messages' (which I think we can ignore), and 397 'warnings'. Of the warnings, about half (196) are of this type: warning C4244: 'return': conversion from 'PractRand::Uint64' to 'PractRand::Uint32', possible loss of data...

  • Posted a comment on discussion Open Discussion on Practically Random

    I would like to bring to attention the following recent paper: Lama Sleem and Raphaël Couturier, TestU01 and Practrand: Tools for a randomness evaluation for famous multimedia ciphers, Multimedia Tools and Applications (2020)79:24075–24088 https://link.springer.com/article/10.1007/s11042-020-09108-w (unfortunately behind paywall) The authors use TestU01 and Practrand to test the implementations of several ciphers (block and stream). The ciphers analysed are the following (the library they come from,...

  • Posted a comment on discussion Open Discussion on Practically Random

    BTW, I confirm that byte6 does fail PractRand at 256GB: rng=RNG_stdin, seed=unknown length= 256 gigabytes (2^38 bytes), time= 3601 seconds Test Name Raw Processed Evaluation BCFN(2+2,13-0,T) R= +37.5 p = 1.4e-19 FAIL ! [Low1/8]BCFN(2+0,13-0,T) R= +39.6 p = 1.0e-20 FAIL !! ...and 370 test result(s) without anomalies

  • Posted a comment on discussion Open Discussion on Practically Random

    Hello, I had a look, but please note that I'm no expect in such things and I may be doing something trivially wrong. First, I used prng_streamer with options -m from 0 to 2, and the otput stream I got is clearly non-random (it's sufficient to open, say, the first megabyte as a raw greyscale image to see lots of patterns in the data). Consequently, PractRand fails instantly for these streams. I haven't checked your source code, but it seems that you're extracting the random bits incorrectly. I wrote...

  • Posted a comment on discussion Open Discussion on Practically Random

    Thanks! I'll have a look at it during the weekend.

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