Performance and a Heroes 2 Launcher are created (sadly it runs for now only on Windows or on Linux with Mono) are now included.
Video describing what was done in this release: https://youtu.be/A8KwfSmW0G4 Added full installer here: https://github.com/ciplogic/fheroes2enh/releases/tag/0.9.5
Version 0.9 - Quick combat is here. Few UI tweaks and not only :) Sadly the original versioning doesn't have increments smaler than 0.1, otherwise, it would be version 0.8 something. https://www.youtube.com/watch?v=cP2Gq2lv4JE
This is how it feels/runs (you have to build it from Git): https://youtu.be/AmPKviRAPB4
@Taras, I will answer you point by point: I will support just one renderer as if it is me. If let's assume that SDL2 renderer works on let's say all desktop platforms, I will support SDL2, otherwise, SDL1. The reason is practical: I'm just one monkey at just one type-writer. If you think you can support SDL2 instead of SDL1, please contribute and we will drop SDL1. So just feel free to contribute to any area and you will also get all my help around. Removing of Makefiles makes sense for two reasons:...
Hi, first of all I want to thank to the long time maintainer of FHeroes 2. Improvements already: 1. CMake based build (meaning that if you want to use anything but makefiles, you are free to do so). Let's say Xcode 2. C++ 11 code-base 3. Few UI tweaks, more to follow: you can upgrade units if you have resources with one click. Buing buildings is also with one click. It feels a bit alien initially, but it is very addictive after 4. The drawing of lines is with antialiasing Targets: 1. support either...