Hey, everyone. Sorry for the long absence. I had some stuff going on, and simply didn't have the bandwidth for more people-interaction. Things seem to have settled for the moment, so I should be able to be a bit more regular around here. I would love to get AOI to be a bit more of a progressing project, both for our long-term existing (and very patient) fans, and for new users. Some things that need to be done, in rough order of priority: Get the plugin repository back up and running. About a year...
Low-poly modeling should be doable with either the built-in trimesh modeling, or through Polymesh. We currently don't have a glb exporter - this is something on my todo list - and our animation support is currently geared toward a single, playable track. (Such as you would use for making a movie.) This is also something that I would like to improve.
Welcome! The (current) best way to get script or plugin files is to navigate to the specific plugin or script you want, and download the file using your web browser. You will then need to move it to the correct folder in your AOI installation. In a case where there are multiple versions of the same add-on, you want the most recent version. (This is a little less intuitive than we'd like, but some technical fixes are needed to bring a better experience back.) You do not want to download all plugins...
Welcome! The (current) best way to get script or plugin files is to navigate to the specific plugin or script you want, and download the file using your web browser. You will then need to move it to the correct folder in your AOI installation. In a case where there are multiple versions of the same add-on, you want the most recent version. (This is a little less intuitive than we'd like, but some technical fixes are needed to bring a better experience back.) You do not want to download all plugins...
That's okay. I use machine translation to read your German text, as well. Thank You for the file. I see nothing that would indicate where the problem lies, so this one is probably going to require some deeper debugging. I'll probably have to start by figuring out how to duplicate the issue on command, probably with a script. As an interim fix, I would suggest saving your work every hour or so, completely closing AOI, and then restarting the application.
If you started AOI with a larger heap limit, presumably you started from the command line with java -Xmx32g -jar ArtOfIllusion.jar or similar. Did you get any text output in the command window that included the words "error" or "exception", probably some of the last things in the window before the scene crashed?
Did the command line output show any errors?
Okay, so a gradual degradation toward an eventual crash does imply some sort of resource scarcity, even if it isn't heap memory. When you've been working, and this issue triggers, are you doing modeling work, or primarily animation/pose stuff?