Techs Unlocking Improvements Broken
bad=bag!
Spice route unlocked popup message at start
Trade Points (bottom left money bad) show 0/0
Embark on Silk Road button available for trader/peddler at game start
Tech Screen (Icons issue)
Nevermind outdated python issue resolved
REF Force is visible at start
Also the cancel button does not work
Missing Civics(decrees) in Civic Screen
Bizarre Civ 'Flag' Crash
Traits seem to only display their effects after you gain them, and then not all effects...
At the moment there is no text for Improvement spawning stuff in the Civic Screen,...
At the moment there is no text for Improvement spawning stuff in the Civic Screen,...
At the moment there is no text for Improvement spawning stuff in the Civic Screen,...
At the moment there is no text for Improvement spawning stuff in the Civic Screen,...
Pedia Pop. Prereq Display 'Bug'
Exploration AI
Production And Consumption Cities
Dynamic Traits Screen
Better Event Control
Settling AI
cool
No sorry, you misunderstood me, I don't mean hammer cost (itime) I mean the amount...
No sorry, you misunderstood me, I don't mean hammer cost (itime) I mean the amount...
Workers and Improvement Costs
I probably just missed something, I am playing quick speed, so everything happens...
there may be an issue where workers gain experience over time, instead of just by...
City Screen, Hammer Icon, Production Bar, Hover Bug
Infinite Turn Hang
I haven't noticed any issues with this thus far, I have only used the forest/cottage...
Terrain/Feature Impassables for Units
AI Enhancement
Pedia 'Bugs'
What a guy!
pfff! irony and sarcasm do not transmit well in text only communications! I am already...
Awesome! You see the first and the last parts of that sentnce don't add up for me...
Ok so the Roles are as such: Security: Defensive Units Vs DOps. They have the ability...
I still need to wrap my head around the Leaderhead AI stuff, at what we can make...
Is there anyway we could turn these into AIs like the AI settings RESERVE, ATTACK,...
Is there anyway we could turn these into AIs like the AI settings RESERVE, ATTACK,...
LOVE IT!
hmmm for some reason I cannot see the last comment you wrote, it only seems to be...
So we couldn't for example have Civic A, make Improvement A, Spawn Unit A at 50%...
That sounds good! I think the spawn on creation is important, so thank you for working...
That's fine, so long as it can take multiple Unit entries, I can 'hard code' a race...
Civic Tags For Traits
Advanced Automations AI
Faction Unique Civics.
'Militia' Python. Civics Spawn Units From Improvements.
'Parliament' Python. Civics effect Specific Production.
FanSlapstic!
AM I right in thinking that the prereq tags are now implemented in the promotion...
The Military/DOps/Security ones. I am confused by what we are officially classifying...
Yeah, my feeling with these long tickets, is these are like future todo lists, so...
Yeah, my feeling with these long tickets, is these are like future todo lists, so...
Add Prereq Class/Race For Promotions
http://forums.civfanatics.com/showthread.php?t=447466 I found this mod comp, that...
Oh! Well done! I must have missed that tag update! haha :D Nice work. Ok, for now...
Oh! Well done! I must have missed that tag update! haha :D Nice work. Ok, for now...
Oh, this may be missing content from the civ.xml, I need to check that. Original...
Fantastic! I think this one is finished then. I haven't had a chance to test it and...
Ok, copied out. I think dyn traits as a concept is sorted now? Would you agree? My...
Dyn. Traits Expanded
To clarify on the last few lines, currently, we have a bunch of 'undefined' race...
I also have chronic mod jealousy! These were all features that FFH2 had for Traits,...
Destiny! DESTINY!! MUAHAHAHAHAHAHAHAHAHA!!! I want to add so much stuff for traits,...
Destiny! DESTINY!! MUAHAHAHAHAHAHAHAHAHA!!! I want to add so much stuff for traits,...
With the prereqtrait for buildings, does that work like your prereqcivic tag? Where...
That all sounds awesome. The only problem (and it is mostly my fault from leaving...
Some other ones I was thinking about too, connected to events. I am building a 'story...
Totally awesome! I was wondering after seeing this tag: iReligionFoundedCounterMod...
Borders and Unit Movement
Theme Bug
Map Scripting
I think this issue is fixed, a civ founded a corp on my new AI Auto game, and I got...
Dynamic Traits: This one was built from an old 3.17 modcomp, plus I think content...
Dynamic Traits: This one was built from an old 3.17 modcomp, plus I think content...
Again, this was a key feature that I really want to make central to the combat game....
Hunter/Prey and Mil/Sec/DOps Promo vs Promo Code: The thing I liked about this code,...
oooh look I forgot something
This Is my learning ticket