In order to support Cameras in FBX, I do contribute the following patch to FBXConverter.cpp (4.1.0, line 733-735): out_camera->mPosition = cam.Position(); // instead of aiVector3D(0.0f); out_camera->mLookAt = (cam.InterestPosition() - out_camera->mPosition).Normalize(); // instead of aiVector3D(1.0f, 0.0f, 0.0f); out_camera->mUp = cam.UpVector(); // instead of aiVector3D(0.0f, 1.0f, 0.0f); Concerning Camera support in 3DS, the implementation seems reasonable, yet it produces a weird result regarding...
Isn't the faceAPI's "Approximate Lens FOV" tool accessible from the non-commercial...
With the premise that the program generally work very well (initially I have underestimated...
Centering - is it done through the keys? isn't there any UI in the main window to...
I'm using this excellent program through the FlightGear interface protocol, it does...