User Activity

  • Posted a comment on discussion Open Discussion on Open Asset Import Library

    In order to support Cameras in FBX, I do contribute the following patch to FBXConverter.cpp (4.1.0, line 733-735): out_camera->mPosition = cam.Position(); // instead of aiVector3D(0.0f); out_camera->mLookAt = (cam.InterestPosition() - out_camera->mPosition).Normalize(); // instead of aiVector3D(1.0f, 0.0f, 0.0f); out_camera->mUp = cam.UpVector(); // instead of aiVector3D(0.0f, 1.0f, 0.0f); Concerning Camera support in 3DS, the implementation seems reasonable, yet it produces a weird result regarding...

  • Posted a comment on discussion Help on facetracknoir

    Isn't the faceAPI's "Approximate Lens FOV" tool accessible from the non-commercial...

  • Posted a comment on discussion Help on facetracknoir

    With the premise that the program generally work very well (initially I have underestimated...

  • Posted a comment on discussion Help on facetracknoir

    Centering - is it done through the keys? isn't there any UI in the main window to...

  • Posted a comment on discussion Help on facetracknoir

    I'm using this excellent program through the FlightGear interface protocol, it does...

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Username:
leoncinip
Joined:
2011-02-16 13:53:19

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