Hello, I may contact you because I have an issue when installing "GLXEngine v2025" on "Delphi 12.3 update 3" and "12.3 May Patch". Regarding, README.md, I followed these steps: 2. Run _setupDLL_admin.cmd to support external dynamic libraries 3. Configure the IDE settings and paths to source and sourcex 4. Open GLScene & GXScene group projects, compile and install components When compiling my project using GLScene components I have a message error because Stage.Defines.inc file is missing. Do you...
Hello, I may contact you because I have an issue when installing "GLXEngine v2025" on "Delphi 12.3" update 3 and "12.3 May Patch". Regarding, README.md, I followed thses steps: 2. Run _setupDLL_admin.cmd to support external dynamic libraries 3. Configure the IDE settings and paths to source and sourcex 4. Open GLScene & GXScene group projects, compile and install components When compiling I have an error message because Stage.Defines.inc file is missing. Do you have any idea how to solve that ? ...
Hi, Do you have any suggestion about resolving this ? Is there any modifications that we could apply in source ? I cannot compile my app to Win64. Regards
BeanzMaster checked my files and gave me a solution and explanation: The GLSceneViewer.Buffer.AccumBufferBits property, the 2048 value is way too big. This value is expressed in bits and not in bytes (2048 = 256 bits). You can not have such precision. So to fix the problem changes the value 2048 of Buffer.AccumBufferBits in the DFM by 16 which is largely sufficient in my opinion. The maximum accuracy is 128bits It solved my problem Thank you
Hi BeanzMaster, Thanks for your answer. I also think it's an error in DFM, I don't know which object raises the error. In Rio, I close all projects and open only my form (PAS+DFM), the problem still appears. ;-(
Hello GLScene's community, I installed GLscene v.1.8 with Delphi Rio 10.3. I have an error that looks like this (according to translation): "Error while creating form: range check error". I can modify source code but I can't open design form. The build of my application if fine, this form works perfectly during execution. At design time, this form contains: - 4 x TGLScene - 4x TGLSceneViewer - 13x TGLDummyCube - 4x TGLCamera - 12x TGLArrowLine - 4x TGLWindowsBitmapFont I don't have this problem when...
To solve my crash I enable SoftwareMode in SceneViewer.Buffer.ContextOptions If it...