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  • Posted a comment on discussion Open Discussion on Doom Legacy

    Hi, I'd ask you to consider about combining the contents of the Doom Legay executable package and the wads from the common zip together, please. At the moment the latest version 1.48.14 Windows binarien have been downloaded 57 times from Sourceforge. But doomlegacy_1.48.14_common.zip has been dowloaded only 32 times. Does that mean that over 40 % of people who downloaded Doom Legacy won't be able to run it because of the missing legacy.wad resource file? It's perfectly understandable why the division...

  • Posted a comment on ticket #674 on Doom Legacy

    Oh, here are the midi_dump_MR files generated from each combination. The files are named as "000_midi_dump_MR", "100_midi_dump_MR", ... where the numbers are in order of: midi_compress, midi_create_program, midi_track_pad settings.

  • Posted a comment on ticket #674 on Doom Legacy

    This is from Windows 10 22H2. It sounds like that Doom2 MAP01/MAP20 music plays without problems when: midi_compress 0; midi_create_program 0; midi_track_pad 0 midi_compress 1; midi_create_program 0; midi_track_pad 0 midi_compress 0; midi_create_program 1; midi_track_pad 0 midi_compress 1; midi_create_program 1; midi_track_pad 0 If the settings are as these two the music bugs the same way as it does in 1.48.12. One of the instruments is missing until it starts playing as a piano around 1:57 from...

  • Posted a comment on ticket #674 on Doom Legacy

    I have realized that many of those other Doom ports that are for windows, have done things like embedding a MIDI player [...] Do not know for sure if there are any straight-forward conversion from MUS to MIDI like the original did. Not even the first Chocolate-Doom? https://www.chocolate-doom.org/downloads/0.0.1/ Do you have any easy way on Windows to capture the MIDI output of one of those other Doom ports ? The same way as those midi_dumb files? No. - At the moment only by recording the music itself....

  • Posted a comment on ticket #674 on Doom Legacy

    Here:

  • Posted a comment on ticket #674 on Doom Legacy

    I noticed that it might be the mus files that have problems in playback. Midi files appear to play without problems in Doom Legacy 1.48.12. I took a short 26 second excerpt of a midi file, converted it with midi2mus.exe to a mus file and put it in a wad as D_RUNNIN. While the midi version plays back fine the mus version starts going wrong after 13 seconds and it turns silent after 26 seconds. The mus version bugs also in Doom Legacy 1.46.3 even though the Doom2 MAP01 music plays fine with it. But...

  • Posted a comment on ticket #674 on Doom Legacy

    Hi, please, could you review this music issue? Of the Windows 32-bit versions available from Sourceforge this music bug do occure for me in versions: 1.48.12 1.48.10 1.48.4 (2020-05-16) 1.47.2 (2018-08-16, exe setup) But the bug does not happen in: 1.46.3 (2017-03-09) and earlier And all those Doom Legacy versions use the same SDL version. SDL.dll: 1.2.14.0; SDL_mixer.dll: 1.2.11.0. I can repeat this on Windows 8.1 64-bit and 10 22H2 64-bit. Here's Audacity/WASAPI recording of the Doom2 MAP01 music...

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lantern424
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