ParseGCode: partial GCode parser and some data from this website:
Spaceship2D: add bullets / pellets / shooting
DSCanvasGroupControl.cs from Arcade Kurt
Merge branch 'master' of bitbucket.org:kurtdekker/proximity_buttons
DemoLineBullets: bullets make sound
DemoLineBullets
CornerTransformDriver: useful for ortho stuff
DSUserIntentKeyboard: supports Toggles directly...
DemoSpaceship3D: you can actually fly this one fairly easily!!
Rename Demo3DSpaceship to Demo3DMouseMover (there's a new Spaceship3D on the way in...)
Demo3DSpaceCraftPlayer: cleanup for roll axis
StringCollection and a handy use case
MakeAndHit.cs
Ultra-simple CloneAndFlip script (Make Mesh Double Sided). See limitations.
more mention of UGUI
Notes for how Unity has removed "com.unity.ugui": "1.0.0",
Cleanup
rename
Cheeseball procgen spiral stairs
Clarification of purpose
ClickTriangle cleanup
TestFloodfill: cleanup
TestFloodFill: make it clickable
SpaceShip2D: clean up "down to center" code
REMOVE a bunch of old GUILayer and Flare Layer deprected objects
Updated Ballistic3D.cs to include drag
Hex: get the HexGrid snapping correct
Hex stuff: work in progress towards a hex-based dirt faller
Demo3DSpacecraft scene and ultra-simple script
SolarSystems - click to add more of 'em
SpaceShip2D tweaks, gradual engine onset
SpaceShip2D : include "Center" intent by pressing DOWN
ClickToAddCubes usage comments
ClickToAddCubes - a fun little interactive click,cast,spawn demo
finger polygon upgrades
Bring in ProximityButtons helpers
Pixel Terrain: add ability to destroy
PixelTerrain1
DSUserIntentKeyboard: pay attention to the .interactable field when bypassing it with a button. Can be bypassed too. See bool.
license year update
Spaceship2D base capturing
SpaceShip2D: Landable base
SpaceShip2D updated with audio and particles
SECOND PASS for flare Layers: FINAL REPORT ON UPGRADING TO REMOVE GUILayers/FlareLayers:
DemoAirHockey: AirHockey2D
Deconflicted Spawning example, 2D and 3D at the same time
Deconflicted Spawning example, 2D and 3D at the same time
MondrianPlane3D operational... might need more features:
MondrianPlane3D - first cutt - no inset geometry
DSUserInputToggle: some extra notes on bidirectionality
SeeThroughHole: remove GUILayer from camera
SeeThroughHole: drag your finger around
TwinStickTanker: add canvas legend
TwinStickTanker demo
DatasacksCollection - for runtime use, not editor defining
Demo dragging: add a camera zoom example
Demo of grid coordinates
DemoTwinStickShooter: cleanup
Make1x1Quad - simple copy of what Unity makes for you
LineRendererUtility
Update datasacks to commit 059c87092
Merge
REMOVE the GUILayers from all scenes. Report:
Datasacks: updated to latest commit 03e4f4238
Various: eliminate some uses of "var" in favor of explicit typing
REMOVE all GUILayers via automated tool:
MakeRoads: rudimentary support for looping
MakeRoads: fix bug: use Mathf.LerpAngle because this is a eulerAngle, not a normal linear quantity
MakeRoads: rename the max linear vertex spacing argument and explain it a bit better, as well as add a TODO
ClickTriangle... this never got committed
Demo using Rigidbody2D to move
REMOVE the GUILayer component from all scenes
remove dead code
Datasack Menuitems GenerateAudio
DSEventSystemSetSelected: set selected game object based on Datasack
hold - TODO
Dragging: break apart positional computations
DemoVariableHeight - timing mapped to target jump height
Spawn In A Circle
Demo2DMovements of various kinds
DemoMoveGridCell: add a version that has randomly-moving enemies.
Floodfill: verify functionality on 3x3 tiniest fillable texture
DatasackInspector: handy increment method
SprinkleSomePlayCubesOn
UVMooshing demo added
uv scrolling demo
notes
Demo RTS Controls (see notes)
DemoSimpleFlightControls
More Poke improvements: iPoke(int)
Particle System: EmitCount
Poke() now supports an optional message argument
DemoMoveGridCell: improvements to show where to shim in movement contraints
Simple Camera Drag
Demo of world dragging, works both touchscreen and mouse
Datasack/Output/DSTextDisplayStringByIndex.cs
SpawningOverAnArea: text overlay
Origin clarification
Colorize the MakeLines2D
MakeLines2D: just testing what a vector graphics "driver system" might perform like.