User Activity

  • Created a blog post on LGames

    New LBreakout Levelset

  • Committed [r707] on Code

    added new levelset Picky

  • Created a blog post on LGames

    Windows Ports

  • Modified a blog post on LGames

    LTris 2.0.1 Released

  • Created a blog post on LGames

    LTris 2.0.1 Released

  • Committed [r706] on Code

    updated JustGoForIt

  • Modified ticket #109 on LGames

    ltris2: segmentation fault on launch (GNOME/Wayland on openSUSE Tumbleweed)

  • Posted a comment on ticket #109 on LGames

    Hi, thanks for the feedback! I'm back now and right after a system update I ran into the same problem. Libgame's dummy surfaces used a bad hardcoded pixel mask and weren't always created. Should be fixed now (also added some error messages). Thanks for the patches, I applied both, although I slightly changed the latter one. I can't remember properly but there was an issue with not expanding the ~, so it is always expanded now. There will be a release in the near future but you can already test it...

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Personal Data

Username:
kulkanie
Joined:
2000-08-04 18:52:32

Projects

This is a list of open source software projects that Michael Speck is associated with:

  • Project Logo LGames Good-looking and addictive OpenSource games Last Updated:
  • LGeneral   Last Updated:
  • PaliTools   Last Updated:
  • schooltools Tools for use in schools Last Updated:

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