Fix kerning when kernbits equal zero or when kerndat only has 1st line
Content required for font kerning
Code changes and additions to re-enable font kerning
Use ellipsis to indicate ship icon overflow when loading a melee team
Fix melee team loading icon overflow
Pkunk Fury
Orz Nemesis
Mycon Podship
XForm
Trader: Sprays random projectiles, confusion lasts after Trader is dead
Avenger: Triple flamethrower, sticky fire instead of cloak
Cruiser: Missiles accelerates constantly, fast point defense no energy
Druuge: Cannon shoots faster, more impactful, and have unlimited range
Poor attempt at fixing projectile persistence
Chmmr: 9 Zap-sats arranged in a half circle and 3 mega-watt lasers
Chenjesu: Crystals home in on opponent and DOGGIES have point defense
Marauder has persistent FRIED and saw blades hunt un-cloaked opponents
Arilou loses its inertia-less drive and has double laser bolts
Androsynth now has double laser
Fix number of rows and columns for the "Pick Ship" frame
Victory Cam is more zoomed out
Minimize damage when hitting planets
Best Guess: Tracking weapons lose tracking when opponent is cloaked
Randomly have an asteroid chase a ship
Various things that will probably be used for the upcoming ship code
Make it so melee planets can be blown up
Ship explosions keep their velocity
Press the debug key (on a debug build) to start the Sa-Matra battle
Enable basic cyborg use of the secondary weapon
Expand the number of ships per team from 14 to 30
Change number of asteroids to 10 and number of planets to 14
Give 1,000,000 RU on New Game
Add "Not Invisible Color"
Give player 1000 bio units when selling to the Melnorme
Halve the Melee framerate if a Pkunk is being controlled
Update the version
Classic FMV Mod
Classic DeCleansing Mod
Classic Time Dilation Mod
Make it easier to compile UQM with Visual Studio 2019+