S24 Improved Star rendering for wide aspect ratio screens or high dpi monitors
revert stars for another trial of a different shader
effects logic to suppress nametags during the VFX so as not to corrupt pixel data during the setup phase
less intense invert for a slight improved negative effect
S24 VFX - B&W better batching and less CPU intensive on high pixel counts
use bitwise op and add a static assert to llrendersphere to rectify some compiler warnings and protect U16 in local variables
use unordered map in viewer menus to reduce if else cruft
use unordered map to compress and make extended if/else string evals more efficient