*opt parallax by distance
*move fbo DSA, opt bind fbo
*opt shadow lods
new ear edition
*fix s_hrtfIndex values
opt shadowmap vbo memory size
*remove bsp and md2-3 tri neighbors code
*precalc shadow geometry for static lights
*remove stencil test
*shadow maps work for bsp and alias models (bugs with bmodels, no alias shadowing)
*add shadow mapping
* add shadow mapping (dont work)
*remove unused shaders
remove nvml
О как! Окей....
*x64 build for windows (exe and vanila game dll)
*check for gcc14 crush
Я понял. А с указателями да, пока что беда + я переносил код на гцц14 и переделал выделение памяти с ориентировкой на х64. На венде то все окей работает...
таакккк очень интересно.....
Yes, at the moment the code crashes under Linux, I will fix it soon.
*some fixes
*gcc14 fixes
*fix linux errors
*fix font alpha in hdr display mode
*update stb image
*add support for hdr displays (nvidia only)
*add aces 1000nit tonmapper for hdr monitors
*fix edid size
*change qboolean to bool
*update nvapi, detect vram type / manufactory
*smooth exposure change
*smooth camera exposure change
*disable gamma correction for hdr output
*fix textures names
*add rbo-fbo list print command
*add fbo manager
*add physically based camera
*add physically based camera
*opt kernel size
*precompute hunk memory for bsp and alias models
*add gauss compute shaders
*draw bloom with compute shaders
*doom3 style swing lamps support
*removed md2 tbn compression
*fixed - anisotropy level in video menu
*dynamic size of hrtfs presets in menu
*add hrtf presets list to menu (win32)
*update libvorbis
*reduce md2 shadow buffer size
*fix linux compilation
*print menu slider values
*opt indices size
*opt gamma for glas-water textures
*fixed bsp shadow with null vao
*cleanup
*gl core profile mode complite
*cleanup fonts drawing
*dynamic vbo draw for 2d
*curl update to 8.40
*remove zip paks
*fix 3d hud for xatrix
*add luminance alpha for fxaa
*dds cube map light filters
*remove sky fog
*remove sky fog
___
*faxaa tune for better quality
*remove old rendering folder
*opt console text rendering
*fix sky fog
*draw decals and particles with stream vbo
*more glObjectLabel
*cleanup
*add skybox static vbo
*fix skybox
*fix skybox (todo draw with static vbo!)
*fix r_speeds counters
*fix 1366x768 screenshots
*link level emissive maps with light styles
*link level emissive maps with light styles