User Activity

  • Committed [423a30] on stendhal

    Fixed preserving scroll position.

  • Committed [329117] on stendhal

    Added a script to modify day light phase

  • Committed [e0cc23] on stendhal

    Fixed position calculation of attached sprites.

  • Posted a comment on ticket #1442 on Arianne RPG

    When scaled, the java client uses bilinear scaling. It would be possible to use nearest neighbour as well, but I suspect the result would look bad unless the size is an exact integer multiple of the original. (There's no such things as not using a filter when scaling - it's just a choise of the filter used). Anyway, this can be tested by changing RenderingHints.VALUE_INTERPOLATION_BILINEAR to RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR in GameScreen.java. I can't remember if I actually tried...

  • Posted a comment on ticket #1458 on Arianne RPG

    This is certainly a reasonable thing to do. The destination list has not been updated since the orb was initially added in 2010. There must a lot of interesting places to add.

  • Committed [560b77]

    Initial implementations of ConversationBuilder and ConditionBuilder

  • Committed [17f78c]

    Removed unused imports

  • Committed [e11f43]

    Fixed json syntax

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Personal Data

Username:
kiheru
Joined:
2006-03-26 08:39:43

Projects

This is a list of open source software projects that Kimmo Rundelin is associated with:

  • Project Logo Arianne RPG Arianne is an engine to develop multiplayer online games like Stendhal Last Updated:
  • Project Logo TestingSF2   Last Updated:
  • log4j-gwt log4j-gwt enables GWT clients to use log4j Last Updated:

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