Activity for Ezequiel

  • Ezequiel Ezequiel committed [70ac49]

    - Removed the texture coord unit parameter from...

  • Ezequiel Ezequiel committed [cd42df]

    - Updated hgignore

  • Ezequiel Ezequiel committed [ae59c8]

    - CMaterialAnimator: Use animations only if the...

  • Ezequiel Ezequiel committed [502697]

    - Implemented a new CAnimable class that encaps...

  • Ezequiel Ezequiel committed [e96002]

    - Reordered dependency libs paths. This will im...

  • Ezequiel Ezequiel committed [6fa1b5]

    - Updated cpplogging to the latest version

  • Ezequiel Ezequiel committed [cc7ca3]

    - More C++11 changes

  • Ezequiel Ezequiel committed [c6f97a]

    - StringTools is now located in the core virtua...

  • Ezequiel Ezequiel committed [c24b08]

    - Fixed some Visual Studio deprecation compiler...

  • Ezequiel Ezequiel committed [5917d7]

    - Fixed some Premake issues (manually modifying...

  • Ezequiel Ezequiel committed [befff4]

    - Added support for recoding in str::toAnsi() a...

  • Ezequiel Ezequiel committed [2b7776]

    - Updated copyright and TODO.txt

  • Ezequiel Ezequiel committed [a8e3a5]

    - Modified some global constant definitions to ...

  • Ezequiel Ezequiel committed [af8483]

    - pattern_formatter: The pattern string constru...

  • Ezequiel Ezequiel committed [f11d1c]

    - Changed the namespace and macros to ORION

  • Ezequiel Ezequiel committed [ad4ed6]

    - Changed symbols and source files to ORION

  • Ezequiel Ezequiel committed [63736b]

    - Missing file from last commit

  • Ezequiel Ezequiel committed [8a6d3a]

    - Missing STL include

  • Ezequiel Ezequiel committed [5176f9]

    - Changed the Orion namespace to orion

  • Ezequiel Ezequiel committed [4de90c]

    - The new Orion project has been created, a tot...

  • Ezequiel Ezequiel committed [a9b4c1]

    - Added OrionTypes.h, OrionCRT.h and OrionSTL.h...

  • Ezequiel Ezequiel committed [33a62d]

    - Updated CByteSwap with a cleaner implementation

  • Ezequiel Ezequiel committed [afb876]

    - COpenGLRenderSystem: Fixed texture combiners ...

  • Ezequiel Ezequiel committed [35cfb1]

    - CMaterialAnimatorTransformTexture: Implemente...

  • Ezequiel Ezequiel committed [11ef8a]

    CQ3Shader: Deprectate mutitexturing for shaders...

  • Ezequiel Ezequiel committed [dfb508]

    - Implemented a new modular material system, wi...

  • Ezequiel Ezequiel committed [c66a8e]

    - Updated libpng to the version 1.6.20

  • Ezequiel Ezequiel committed [3090c5]

    - CMultiPassMaterial: Fixed a bug that was prev...

  • Ezequiel Ezequiel committed [16a3f5]

    - CQ3Shader and CQ3MeshLoader: Shaders are now ...

  • Ezequiel Ezequiel committed [2a6532]

    - Added some elements to the hg ignore list

  • Ezequiel Ezequiel committed [12a48e]

    - Updated copyright

  • Ezequiel Ezequiel committed [ed893b]

    - Added some elements to the hg ignore list

  • Ezequiel Ezequiel committed [3202c3]

    - CTextureManager: Some code cleanup and potent...

  • Ezequiel Ezequiel committed [2f1798]

    - CTexture: Added the load() and unload() metho...

  • Ezequiel Ezequiel committed [1e38e8]

    - Added more flexibility to the logger configur...

  • Ezequiel Ezequiel committed [7836fd]

    - Improved the sample programs

  • Ezequiel Ezequiel committed [8f9d3d]

    - Temporary disabled the separate frame update ...

  • Ezequiel Ezequiel committed [285a59]

    - Experimental support for multithreaded textur...

  • Ezequiel Ezequiel committed [ea0d67]

    - CTextureManager: Added experimental support f...

  • Ezequiel Ezequiel committed [d582ee]

    - CMaterial: Implemented two helper methods nam...

  • Ezequiel Ezequiel committed [e2c118]

    - CQ3ShaderLoader: Fixed some issues with the b...

  • Ezequiel Ezequiel committed [a1b61c]

    - Removed obsolete liblzma file

  • Ezequiel Ezequiel committed [616a17]

    CQ3ShaderLoader: Added support for depthFunc co...

  • Ezequiel Ezequiel committed [7adf3c]

    - Implemented a workaround to allow liblzma to ...

  • Ezequiel Ezequiel committed [553f94]

    - Updated liblzma to the version 15.12

  • Ezequiel Ezequiel committed [c39bbb]

    - CTextureManager is now thread safe (in prepar...

  • Ezequiel Ezequiel committed [8b8a6c]

    - Some code cleanup, better logging and indenta...

  • Ezequiel Ezequiel committed [254f04]

    - Implemented a new CThreadSet class, to work w...

  • Ezequiel Ezequiel committed [f523fb]

    - CPlatform: Implemented the dirExist() method,...

  • Ezequiel Ezequiel committed [acb27c]

    - CMeshManager: Inform the final load time of a...

  • Ezequiel Ezequiel committed [1cb494]

    - Missing file for last commit

  • Ezequiel Ezequiel committed [895a5c]

    - CFileSystem: Implemented a new addArchive() m...

  • Ezequiel Ezequiel committed [14085b]

    - CDirectory: Avoid an unnecesary check if the ...

  • Ezequiel Ezequiel committed [68c51c]

    - CGZFile: Optimize the size calculation by mak...

  • Ezequiel Ezequiel committed [cb5290]

    - CThread: Implemented the getThreadId(), getCu...

  • Ezequiel Ezequiel committed [f36338]

    - Missing file for last commit

  • Ezequiel Ezequiel committed [afe510]

    - CTarArchive: Implemented multithread support ...

  • Ezequiel Ezequiel committed [4a347d]

    - CIOStream: Some fixes to the multithreading r...

  • Ezequiel Ezequiel committed [1ee3c5]

    - Fixed some MSVC 2015 warnings

  • Ezequiel Ezequiel committed [b62b08]

    - Implented experimental support for mutlithrea...

  • Ezequiel Ezequiel committed [d261af]

    - Fixed pragma packing issues with GCC compiler...

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