compiler setup
GIT
GIT
GIT
GIT
compiler setup
Another batch of xml tech fixes
First commit using xml edit to adjust Civeffects
Fixed this issue and pushed changes to the kailricsbugfixes branch.
Techs Unlocking Improvements Broken
Removed Teutonic Knights as playble. Added Allo...
More help XML text additions
More help text additions
Added missing XML values and adjusted text files
Added more info to the TextMgr_CivEffect. Some ...
Yet another text manager update
Added more help text
Fixed issue with Great Generals being labeled a...
Fixed issue with the Spy Reports
Stage 1: Added TextMgr CivicEffects
Fixed issue with delayed response making deals ...
Reinstated the Delayed response for further tes...
Merged CivicInfos textmgr into CivEffect textmgr
// NIGHT DID I DO THIS RIGHT????
Spy on REF part two
Spy on REF part two
Spy on REF part two
First Implementation of Spying on REF
First Implementation of Spying on REF
First Implementation of Spying on REF
Added new Invasion Civs and Features for Imperi...
Added new LeaderHeads and new Diplomacy Options
Adjusted RevolutionAdvisor for new REF options
Added more coode for Final Conquest and Diplomacy
Merge remote-tracking branch 'origin/AI_Traders...
Added new Invasion Civs and Features for Imperi...
Stage 1: Added 3 new Deals Trade Contacts, Trad...
Stage 1: Added 3 new Deals Trade Contacts, Trad...
Stage 1: Added 3 new Deals Trade Contacts, Trad...
Added testing fix for Peace Diplomacy in Delaye...
Added Estimated Fealty needs to Conquest Advisor
More debug code
Tweaks to Yield text
New Icons for a few builds and improvements, ne...
Debuging the Diplomacy Waiting bug
Debugging the Diplomacy Waiting Bug
Tweaks to AI Trader Code
Fixed indents
Added bCanTravel to Professions to prevent unit...
New Button options in Single Yield popup menu. ...
AI will check for multi yields in Profession Va...
Adjusments to Siege Workshops and Siege Units. ...
Adjustments to Settlment Traders panel and Inve...
Fixed Failed Assert with acquired cities not ha...
Adjusted Import/Export popup
Adjustments to the Settlement Trader Panel, and...
Several adjustments made to the Import/Export a...
Several adjustments made to the Import/Export a...
Adjusted Import/Export popup
Several adjustments made to the Import/Export a...
Merge remote-tracking branch 'origin/TradeScree...
Merge remote-tracking branch 'origin/TradeScree...
Merge remote-tracking branch 'origin/TradeScree...
Reset testing resolution of the screen. Needs f...
Improved Traders selling AI to keep them going ...
Removed Colonization Mod Collection.sdf from co...
Turned off Mongols, and increased world sizes b...
Turned off Invaders during Scenarios
Change the WorldInfo Default and Native player ...
Civic_XML
Civic_XML
Civic_XML
Removed some Kailric Debug FAsserts. Adjusted L...
Merge remote-tracking branch 'origin/develop' i...
Barbarian players are ignored for plot distance...
Fixed Scenario Players Pope/Barbarians having d...
Merge remote-tracking branch 'origin/develop' i...
Added code to prevent Natives Cities form appea...
Trade Screens Stage 5
Fixed missing variable issue
Trade Screens Stage 5
Trade Screens Stage 4
Trade Screens Stage 2 or 3 can't remember :)
Trade Screens share the some python file. Stage 1
Trade Screens Stage 2 or 3 can't remember :)
Trade Screens Stage 4
Trade Screens Stage 2
Trade Screens share the some python file. Stage 1
Trade Screens share the some python file. Stage 1
Added King's Forest Improvement
Added King's Forest Improvement
Diversify Native Teach classes
Added Text for Civic Upkeeps. Criminals rehabil...
Added Upkeep costs to Civics Screen. Added Tech...
Added functions for Yield Upkeep costs, added U...
Added functionality to allow for Yield_Bells to...
Added functionality to allow for Yield_Bells to...
Added Functionality to allow for Yield_Bells as...
Added Yield Portraits
Added Stage 1 Yield_Bells requirement to Civics