User Activity

  • Posted a comment on discussion General Discussion on DxWnd

    Well, since I already have Visual Studio and CMake on my system, I went ahead and compiled the stuff in his repository. Unfortunately, turns out his repo has only the source code of the DLL. Not the patcher that would make the necessary changes to the game EXE. Here's the compiled DLL anyway in case it's useful to someone.

  • Posted a comment on discussion General Discussion on DxWnd

    BTW, Nathan Baggs has a video about fixing the game to make it run on modern systems: https://www.youtube.com/watch?v=d9iI0F93XT8

  • Posted a comment on discussion General Discussion on DxWnd

    @gho You're misunderstanding the disassembly. Most functions put their return values in EAX. The game is testing the final bit of the return value of GetLogicalDrives, not the code. Looking at the documentation, the final bit indicates whether an A: drive is present. In other words, Zork Nemesis skips the call to GetDriveTypeA unless you have an A: drive. This must be why setting FakeCD to A: helps.

  • Committed [r274]

    3.82 released

  • Committed [r273]

    Increased version number to 3.82

  • Committed [r272]

    Fixed crash when trying to play music from YouTube

  • Committed [r271]

    Changed youtube-dl updater to use yt-dl.org domain

  • Committed [r270]

    Track list extraction improvements

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Personal Data

Username:
jyrkive
Joined:
2010-07-20 11:22:11

Projects

This is a list of open source software projects that Jyrki Vesterinen is associated with:

  • Project Logo Keppi Simple music visualizer Last Updated:
  • Project Logo Project Invincible Chess master with 3D graphics Last Updated:
  • libdashS MPEG-DASH library Last Updated:

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