I'm sorry to tell you that there's nothing I can do atm to fix it. Please refer to ticket #5 to know why.
Sorry to bring you the bad news but the Android i had no longer works, neither can't affort one atm. Even if i release it for 0.60, without testing on real hardware could be a disaster. ... heck, even with real hardware it was quite a disaster since Android devices hw and sw are so fragmented.
Linking pokemini emulators
Linking pokemini emulators
Linking pokemini emulators
Duplicated of Issue #6
The android version is provided as "as-is"... there's a few reports of some phones not working and others do (mine find the path properly and works)... sadly without logs or any more info i cannot track the origin of the issue.
Apple pokemini
🍏 Pokemini ? You mean MacOSX ? The emulator compile there with minor makefile changes.
Linking pokemini emulators
Reply in the forums: http://www.pokemon-mini.net/forum/viewtopic.php?f=4&t=1136
Libretro port
thanks, sorry for the looooooooong wait to reply in the tickets ;D Just wanted to point everyone that an unofficial port has been implemented in https://github.com/libretro/PokeMini
Those aren't errors, they are warning caused by a 3rd party library called minizip...
About command-lines there's info all over the place such as: in the read-me https://sourceforge.net/p/pokemini/code/ci/master/tree/readme.txt...
The commands to build the wii version is the same as building any wii sample from...
Atm i'm working on other projects, once i get back to work on PokeMini again i'll...
Platforms
Silly mistake
Ok, now the new makefile should handle the flags properly. If you want optimizations...
Don't override CFLAGS in sdl/ and sdl2/
Ok, now the new makefile should handle the flags properly. If you want optimizations...
Missing history about the older versions in readme.txt
Added the whole history into 'history.txt'.
Better linux compability
new musicconv now compiles in linux
;)
PokeMini 0.60
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