Not really fix. It's still there but less noticeable. If you inspect carefully you will definitely find it.
Not sure if this will help you guys but I found some patching code for a flashcart here for solving this issue. Also I have included a new save state for DeSmuME 0.9.12.
Not sure if this will help you guys but I found some patching code for a flashcart here for solving this issue. Also I have included a new save state for DeSmuME 0.9.12.
Confimed fixed
There should be a "Looking for software to download" notification appear.
Cannot quit after enter to DS Download Play
System does not shut down properly after going to Pictochat
1 pixel black line on the right side of the emulator
Ok then. Thanks for the quick reply.
What do you mean by no visual at all? Care to explain?
TXT hack slows down rendering performance
It is confirm that HD prescaling turn on interferes with the filters and causes it...
It is confirm that HD prescaling turn on interferes with the filters and causes it...
It is confirm that HD prescaling turn on interferes with the filters and causes it...
Based on the image above I think your desktop scaling size has been changed to 125%...
This is my sound setting. I just did not turn on Advanced SPU logic. The sound crackling...
This is my sound setting. I just did not turn on Advanced SPU logic. The sound crackling...
Edit: Maybe is just the intro video part and the upon loading the game the emulation...
This is my sound setting. I just did not turn on Advanced SPU logic. The sound crackling...
This is my sound setting. I just did not turn on Advanced SPU logic.
Edit: Maybe is just the intro video part and the upon loading the game the emulation...
Edit: Maybe is just the intro video part and the upon loading the game the emulation...
*Edit: Maybe is just the intro video part and the upon loading the game the emulation...
All I can say is the whole game is more like running at 20 fps rather than the full...
All I can say is the whole game is more like running at 20 fps rather than the full...
Slower than usual emulation speed despite running at 60 fps
Allignment issue on square tiles in Pokemon Black
This is rogerman's reply regarding to this issue It's actually two problems: Yes,...
This is the link to his reply regarding this issue https://sourceforge.net/p/des...
This is the link to his reply regaarding this issue https://sourceforge.net/p/de...
Once again I wanna thank rogerman for taking time to explain thoroughly on what is...
Once again I wanna thank rogerman for taking time to explain thoroughly what is going...
Once again I wanna thank you for taking time to explain thoroughly what is going...
It could be another polygon ID / stencil buffer issue. If it is then this won't be...
Posted by another user regarding OpenGL renderer has missing 3D geometry. Is that...
It could be another polygon ID / stencil buffer issue. If it is then this won't be...
It could be another polygon ID / stencil buffer issue. If it is then this won't be...
I see. Ok then. Thx for the response.
It could be another polygon ID / stencil buffer issue. If it is then this won't be...
It could be another polygon ID / stencil buffer issue. If it is then this won't be...
I'm not sure if this is a bug but I notice there is a yellow tint during the transition...
How about this issue then? Did you accidentally miss this part, zeromus?
I have enabled TXT hack and that is the result. The dent is more obvious with TXT...
There is a light colour shade difference in Softrasterizer whereby the top screen...
There is a light colour shade difference in Softrasterizer whereby the top screen...
I'm not sure if this is a bug but I notice there is a yellow tint during the transition...
So it is a CPU loop that causes high CPU usage. Thanks for the bug fix. Now both...
So it is a CPU loop that causes high CPU usage. Thanks for the bug fix. Now both...
Update The confusion is clear now, so it is the Xaudio2 interface that throttles...
Update I also found out that Xaudio2 Interface is the one that cause high CPU usage...
Now I realised what is wrong. It is the sound core setting that only take effect...
Now I realised what is wrong. It is the sound core setting that only take effect...
So I have a request regarding this issue. Could you please make a pop-out window...
Ok now I realised what is wrong. It is the sound core setting that only take effect...
Ok now I realised what is wrong. It is the sound core setting that only take effect...
Ok now I realised what is wrong. It is the sound core setting that only take effect...
Ok now I realised what is wrong. It is the sound core setting that only take effect...
So does it really matter if it's someone elses build or my build if both the source...
So does it really matter if it's someone elses build or my build if both the source...
So does it really matter if it's someone elses build or my build if both the source...
So does it really matter if it's someone elses build or my build if both the source...
So does it really matter if it's someone elses build or my build if both the source...
So let me highlight again, I have never modify any of the builds or use anyone's...
So let me highlight again, I have never modify any of the builds or use anyone's...
I'm really surprise with your answer. What makes you think that I will test someone...
So let me highlight again, I have never modify any of the builds. or use anyone's...
I'm really surprise with your answer. What makes you think that I will test someone...
I'm really surprise with your answer. What makes you think that I will test someone...
Nope this is not a mistake. It is the fact. To double confirm this I had even test...
Good news Since [r5235] you guys have actually improve the Softrasterizer performance...
Good news Since [r5235] you guys have actually improve the Softrasterizer performance...
But I find it a little weird. The minor code cleanup is for cocoa port but somehow...
Good news Since [r5235] you guys have actually improve the Softrasterizer performance...
Sorry about that. I will report more details about bug reports next time.
Fountain water flowing partial texture missing in Pokemon Black version. The hole...
No problem at all. Glad that I could be your help :D
Fountain water flowing partial texture missing in Pokemon Black version.
No problem at all. Glad that I could help you :D
Latest issue that I found out is the looping that is drawn partially went missing...
Maybe this can help you. I got this from the Drastic (NDS emu for Android) chang...
Latest issue that I found out is the looping that is drawn partially went missing...
Thanks for the update. Truly appreciate it.
Partial texture of Pokemon missing or partially invisible when I click and hold the...
Partial texture of Pokemon missing or partially invisible when I click and hold the...
Another issue is random line appear in the game itself (which should not exist)....
The subtitle "Shadows of Almia" is displayed in red in OpenGL. Is it a blending issue...
Yeah I know that to make OpenGL 4.4, you guys have to rewrote the whole coding and...
Yeah I know that to make OpenGL 4.4, you guys have to rewrote the whole coding and...
Another peculiar problem with OpenGL. Notice the rainbow is not as vibrant compared...
Another peculiar problem with OpenGL. Notice the rainbow is not as vibrant compared...
Another peculiar problem with OpenGL. Notice the rainbow is not as vibrant compared...
Issue has been eliminated and fix in r5228. Thanks for the quick fix though. Ps....
Flickering issue on initial screen
A little update regarding this matter. Somehow when DeSmuME window is inactive there...
A little update regarding this matter. Somehow when DeSmuME window is inactive there...
If only I have the chance to even contact the author. But there is extra source code...
I suspect the previous version also have this problem. I played this game on DeSmuME...
If you're talking about my CPU overheat, I might agree with that. But still even...