Activity for Josh

  • Josh Josh posted a comment on ticket #670

    Not really fix. It's still there but less noticeable. If you inspect carefully you will definitely find it.

  • Josh Josh modified a comment on ticket #1449

    Not sure if this will help you guys but I found some patching code for a flashcart here for solving this issue. Also I have included a new save state for DeSmuME 0.9.12.

  • Josh Josh posted a comment on ticket #1449

    Not sure if this will help you guys but I found some patching code for a flashcart here for solving this issue. Also I have included a new save state for DeSmuME 0.9.12.

  • Josh Josh posted a comment on ticket #1590

    Confimed fixed

  • Josh Josh posted a comment on ticket #1592

    There should be a "Looking for software to download" notification appear.

  • Josh Josh created ticket #1592

    Cannot quit after enter to DS Download Play

  • Josh Josh created ticket #1591

    System does not shut down properly after going to Pictochat

  • Josh Josh created ticket #1590

    1 pixel black line on the right side of the emulator

  • Josh Josh posted a comment on ticket #1531

    Ok then. Thanks for the quick reply.

  • Josh Josh posted a comment on ticket #1512

    What do you mean by no visual at all? Care to explain?

  • Josh Josh created ticket #1531

    TXT hack slows down rendering performance

  • Josh Josh modified a comment on ticket #1521

    It is confirm that HD prescaling turn on interferes with the filters and causes it...

  • Josh Josh modified a comment on ticket #1521

    It is confirm that HD prescaling turn on interferes with the filters and causes it...

  • Josh Josh posted a comment on ticket #1521

    It is confirm that HD prescaling turn on interferes with the filters and causes it...

  • Josh Josh posted a comment on ticket #1512

    Based on the image above I think your desktop scaling size has been changed to 125%...

  • Josh Josh modified a comment on ticket #1500

    This is my sound setting. I just did not turn on Advanced SPU logic. The sound crackling...

  • Josh Josh modified a comment on ticket #1500

    This is my sound setting. I just did not turn on Advanced SPU logic. The sound crackling...

  • Josh Josh modified a comment on ticket #1500

    Edit: Maybe is just the intro video part and the upon loading the game the emulation...

  • Josh Josh modified a comment on ticket #1500

    This is my sound setting. I just did not turn on Advanced SPU logic. The sound crackling...

  • Josh Josh posted a comment on ticket #1500

    This is my sound setting. I just did not turn on Advanced SPU logic.

  • Josh Josh modified a comment on ticket #1500

    Edit: Maybe is just the intro video part and the upon loading the game the emulation...

  • Josh Josh modified a comment on ticket #1500

    Edit: Maybe is just the intro video part and the upon loading the game the emulation...

  • Josh Josh posted a comment on ticket #1500

    *Edit: Maybe is just the intro video part and the upon loading the game the emulation...

  • Josh Josh modified a comment on ticket #1500

    All I can say is the whole game is more like running at 20 fps rather than the full...

  • Josh Josh posted a comment on ticket #1500

    All I can say is the whole game is more like running at 20 fps rather than the full...

  • Josh Josh created ticket #1500

    Slower than usual emulation speed despite running at 60 fps

  • Josh Josh created ticket #1497

    Allignment issue on square tiles in Pokemon Black

  • Josh Josh modified a comment on ticket #1493

    This is rogerman's reply regarding to this issue It's actually two problems: Yes,...

  • Josh Josh modified a comment on ticket #1493

    This is the link to his reply regarding this issue https://sourceforge.net/p/des...

  • Josh Josh posted a comment on ticket #1493

    This is the link to his reply regaarding this issue https://sourceforge.net/p/de...

  • Josh Josh modified a comment on ticket #1253

    Once again I wanna thank rogerman for taking time to explain thoroughly on what is...

  • Josh Josh modified a comment on ticket #1253

    Once again I wanna thank rogerman for taking time to explain thoroughly what is going...

  • Josh Josh posted a comment on ticket #1253

    Once again I wanna thank you for taking time to explain thoroughly what is going...

  • Josh Josh modified a comment on ticket #1493

    It could be another polygon ID / stencil buffer issue. If it is then this won't be...

  • Josh Josh posted a comment on ticket #1253

    Posted by another user regarding OpenGL renderer has missing 3D geometry. Is that...

  • Josh Josh modified a comment on ticket #1493

    It could be another polygon ID / stencil buffer issue. If it is then this won't be...

  • Josh Josh modified a comment on ticket #1493

    It could be another polygon ID / stencil buffer issue. If it is then this won't be...

  • Josh Josh posted a comment on ticket #1253

    I see. Ok then. Thx for the response.

  • Josh Josh modified a comment on ticket #1493

    It could be another polygon ID / stencil buffer issue. If it is then this won't be...

  • Josh Josh posted a comment on ticket #1493

    It could be another polygon ID / stencil buffer issue. If it is then this won't be...

  • Josh Josh modified a comment on ticket #1253

    I'm not sure if this is a bug but I notice there is a yellow tint during the transition...

  • Josh Josh posted a comment on ticket #1253

    How about this issue then? Did you accidentally miss this part, zeromus?

  • Josh Josh posted a comment on ticket #1253

    I have enabled TXT hack and that is the result. The dent is more obvious with TXT...

  • Josh Josh modified a comment on ticket #1253

    There is a light colour shade difference in Softrasterizer whereby the top screen...

  • Josh Josh posted a comment on ticket #1253

    There is a light colour shade difference in Softrasterizer whereby the top screen...

  • Josh Josh posted a comment on ticket #1253

    I'm not sure if this is a bug but I notice there is a yellow tint during the transition...

  • Josh Josh modified a comment on ticket #162

    So it is a CPU loop that causes high CPU usage. Thanks for the bug fix. Now both...

  • Josh Josh posted a comment on ticket #162

    So it is a CPU loop that causes high CPU usage. Thanks for the bug fix. Now both...

  • Josh Josh modified a comment on ticket #162

    Update The confusion is clear now, so it is the Xaudio2 interface that throttles...

  • Josh Josh modified a comment on ticket #162

    Update I also found out that Xaudio2 Interface is the one that cause high CPU usage...

  • Josh Josh modified a comment on ticket #162

    Now I realised what is wrong. It is the sound core setting that only take effect...

  • Josh Josh modified a comment on ticket #162

    Now I realised what is wrong. It is the sound core setting that only take effect...

  • Josh Josh modified a comment on ticket #162

  • Josh Josh posted a comment on ticket #162

    So I have a request regarding this issue. Could you please make a pop-out window...

  • Josh Josh modified a comment on ticket #162

    Ok now I realised what is wrong. It is the sound core setting that only take effect...

  • Josh Josh modified a comment on ticket #162

    Ok now I realised what is wrong. It is the sound core setting that only take effect...

  • Josh Josh modified a comment on ticket #162

    Ok now I realised what is wrong. It is the sound core setting that only take effect...

  • Josh Josh modified a comment on ticket #162

    Ok now I realised what is wrong. It is the sound core setting that only take effect...

  • Josh Josh modified a comment on ticket #162

  • Josh Josh modified a comment on ticket #162

    So does it really matter if it's someone elses build or my build if both the source...

  • Josh Josh modified a comment on ticket #162

    So does it really matter if it's someone elses build or my build if both the source...

  • Josh Josh modified a comment on ticket #162

    So does it really matter if it's someone elses build or my build if both the source...

  • Josh Josh modified a comment on ticket #162

    So does it really matter if it's someone elses build or my build if both the source...

  • Josh Josh posted a comment on ticket #162

    So does it really matter if it's someone elses build or my build if both the source...

  • Josh Josh modified a comment on ticket #162

    So let me highlight again, I have never modify any of the builds or use anyone's...

  • Josh Josh modified a comment on ticket #162

    So let me highlight again, I have never modify any of the builds or use anyone's...

  • Josh Josh modified a comment on ticket #162

    I'm really surprise with your answer. What makes you think that I will test someone...

  • Josh Josh posted a comment on ticket #162

    So let me highlight again, I have never modify any of the builds. or use anyone's...

  • Josh Josh modified a comment on ticket #162

    I'm really surprise with your answer. What makes you think that I will test someone...

  • Josh Josh posted a comment on ticket #162

    I'm really surprise with your answer. What makes you think that I will test someone...

  • Josh Josh posted a comment on ticket #162

    Nope this is not a mistake. It is the fact. To double confirm this I had even test...

  • Josh Josh modified a comment on ticket #162

    Good news Since [r5235] you guys have actually improve the Softrasterizer performance...

  • Josh Josh modified a comment on ticket #162

    Good news Since [r5235] you guys have actually improve the Softrasterizer performance...

  • Josh Josh posted a comment on ticket #162

    But I find it a little weird. The minor code cleanup is for cocoa port but somehow...

  • Josh Josh posted a comment on ticket #162

    Good news Since [r5235] you guys have actually improve the Softrasterizer performance...

  • Josh Josh posted a comment on ticket #1253

    Sorry about that. I will report more details about bug reports next time.

  • Josh Josh modified a comment on ticket #1253

    Fountain water flowing partial texture missing in Pokemon Black version. The hole...

  • Josh Josh modified a comment on ticket #1253

    No problem at all. Glad that I could be your help :D

  • Josh Josh posted a comment on ticket #1253

    Fountain water flowing partial texture missing in Pokemon Black version.

  • Josh Josh posted a comment on ticket #1253

    No problem at all. Glad that I could help you :D

  • Josh Josh modified a comment on ticket #1253

    Latest issue that I found out is the looping that is drawn partially went missing...

  • Josh Josh posted a comment on ticket #1253

    Maybe this can help you. I got this from the Drastic (NDS emu for Android) chang...

  • Josh Josh posted a comment on ticket #1253

    Latest issue that I found out is the looping that is drawn partially went missing...

  • Josh Josh posted a comment on ticket #1253

    Thanks for the update. Truly appreciate it.

  • Josh Josh modified a comment on ticket #1253

    Partial texture of Pokemon missing or partially invisible when I click and hold the...

  • Josh Josh posted a comment on ticket #1253

    Partial texture of Pokemon missing or partially invisible when I click and hold the...

  • Josh Josh posted a comment on ticket #1253

    Another issue is random line appear in the game itself (which should not exist)....

  • Josh Josh posted a comment on ticket #1253

    The subtitle "Shadows of Almia" is displayed in red in OpenGL. Is it a blending issue...

  • Josh Josh modified a comment on ticket #1253

    Yeah I know that to make OpenGL 4.4, you guys have to rewrote the whole coding and...

  • Josh Josh posted a comment on ticket #1253

    Yeah I know that to make OpenGL 4.4, you guys have to rewrote the whole coding and...

  • Josh Josh modified a comment on ticket #1253

    Another peculiar problem with OpenGL. Notice the rainbow is not as vibrant compared...

  • Josh Josh modified a comment on ticket #1253

    Another peculiar problem with OpenGL. Notice the rainbow is not as vibrant compared...

  • Josh Josh posted a comment on ticket #1253

    Another peculiar problem with OpenGL. Notice the rainbow is not as vibrant compared...

  • Josh Josh posted a comment on ticket #1487

    Issue has been eliminated and fix in r5228. Thanks for the quick fix though. Ps....

  • Josh Josh created ticket #1487

    Flickering issue on initial screen

  • Josh Josh modified a comment on ticket #162

    A little update regarding this matter. Somehow when DeSmuME window is inactive there...

  • Josh Josh posted a comment on ticket #162

    A little update regarding this matter. Somehow when DeSmuME window is inactive there...

  • Josh Josh posted a comment on ticket #162

    If only I have the chance to even contact the author. But there is extra source code...

  • Josh Josh modified a comment on ticket #1449

    I suspect the previous version also have this problem. I played this game on DeSmuME...

  • Josh Josh posted a comment on ticket #162

    If you're talking about my CPU overheat, I might agree with that. But still even...

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