Sorry, wanted replied to the email thread not knowing it would show up here
Hello again. I’ve been playing a coop game of Portal of Praevus with my brother and we found a that there’s a good chance the game will crash during the boss fight at the end. Especially when using the tome of power with the Necromancer’s 4th weapon. After debugging a bit, I found that in this line: if ((cl.Effects[idx].ef.Chunk.entity_index[i] = NewEffectEntity()) != -1) the NewEffectEntity will return -1 when cl_numvisedicts == MAX_VISEDICTS when this happens for any other effect than CE_CHUNK,...
Cool! Let me know if you have any questions. On Jun 12, 2018, at 1:43 PM, Ozkan Sezer sezero@users.sourceforge.net<mailto:sezero@users.sourceforge.net> wrote: This has been forgotten for some time and I will need to test it before applying to the source tree. However I have already made a new release a few days ago, and it will take some time before I get back to things again. Thanks for providing the patch. [bugs:#58]https://sourceforge.net/p/uhexen2/bugs/58/ Items dropping issues Status: open Group:...
for bug #1 I found that calling Inv_Update(true); in InvLeft_f and InvRight_f right before the end of the "if (inv_flg)" block fixed the bug It is a very annoying bug when playing coop Here's what the functions would look like: static void InvLeft_f(void) { if (!cl.inv_count || cl.intermission) return; if (inv_flg) { // scroll inventory icons if we're at the left-most already if (cl.inv_selected == cl.inv_startpos) { cl.inv_startpos = (cl.inv_startpos - 1 + cl.inv_count) % cl.inv_count; cl.inv_selected...
for bug #1 I found that calling Inv_Update(true); in InvLeft_f and InvRight_f right before the end of the "if (inv_flg)" block fixed the bug