First pass at a fix for inconsistent ladder jumps. Make the collision size slightly larger to catch edges and fall back to original trace if we start in solid geo. Might do another pass later so we cast in the direction the player is moving to fix corner cases.
Don't disable sound on alt-tab by default. Changes from Quake2 default behavior, but I prefer this, so might as well make it the default.
Export to supposedly make ATI/AMD and nVidia cards take priority over built in card.
Bot waypoints now read/write connections and type from file so they don't need to check for connections at load. Tried to improve ladder climbing a bit.
Build 46 release. Added non-assert Com_sprintf for cases where we know there will be an overflow. vid_maximized cvar to remember when window is maximized after vid_restart.
Bots: Avoid divide by 0. Only print failure to add bot once so it doesn't spam.
Fixed a bot debug print printing when debug not enabled and a const.
Set Paintball2 manifest to be DPI aware so Windows doesn't scale the game on high res monitors and make everything off center.