Thanks John T. for your response. I am using the latest cmake here; something happened it seems during the OpenGL deprecation process with Catalina, at least to the GLX/X11 environment. I futzed with this for hours but haven’t found a solution yet; if and when I do, I’ll update this bug report. It is a shame how Apple has made it so difficult to continue using OpenGL on their platform. I have read OpenGL support is even worse with the new “Big Sur” OS. I guess they really, really want users to abandon...
Thanks for the quick response John T. I ended up disabling the build of the shareable library and was able to build the static library. Then, the problem simply shifted to applications trying to use the freeglut static library; i.e., as you pointed out, the GLX/X11 libraries being referenced by libfreeglut.a seem were deprecated by Apple; I haven't been successful yet in getting them restored in the MacOS Catalina version yet. If and when I find a way to get freeglut to work again on the Mac, I'll...
Builds fine on Windows; not so on MacOS?
Negative coordinates do work just fine! Thanks - John
Thanks John, I did as you suggested (contact the freeglut-developer mailing list...
Attached is a simple little main.cpp that shows the problem...
glutInitWindowPosition with negative coordinate(s)