Sounds like a tricky issue! Have you checked if there are any changes in buffer settings or sample rate defaults between the two versions? Sometimes newer versions handle audio processing differently, which could cause the popping. Might be worth experimenting with those settings or even checking for driver updates. By the way, if you're into gaming, I've been diving into FC Mobile Unlimited Money recently—super fun! Hope you get the sound issue sorted!
Sounds like a tricky issue! Have you checked if there are any changes in buffer settings or sample rate defaults between the two versions? Sometimes newer versions handle audio processing differently, which could cause the popping. Might be worth experimenting with those settings or even checking for driver updates. By the way, if you're into gaming, I've been diving into FC Mobile Unlimited Money recently—super fun! Hope you get the sound issue sorted!
If blitter breakpoints in Steem SSE aren’t triggering, Pacmania might use CPU-driven rendering or direct memory writes for animations. Try these tips: Monitor Video Memory: Watch the frame buffer base (e.g., 0x7F00) for writes during frame refresh. Interrupt Breakpoints: Set breakpoints on VBL (0x70) or HBL (0x68) interrupts to catch rendering routines. Debugging Tools: Use Hatari’s debugger for more advanced memory and instruction tracing. Reverse Engineering: Look for sprite-drawing or tile-update...
"It sounds like the GEM Desktop might be having trouble reading the contents of certain folders in your 'EColon' setup. This could be due to: File system compatibility: Check if the files or folders causing issues use naming conventions or characters that GEM Desktop doesn’t support. Folder permissions: Ensure that all folders in 'EColon' have the same read/write permissions on your Windows setup. Corrupt files or paths: Try recreating the problematic folders and re-copying the files into them to...