This seems to work for me if I insert it at line 113 of object.cpp. But it's a different...
I managed to track down the cause of both issues, and opened a pull request containing...
A saved game from Linux version where stereo is on is s03. S02 is just a random savegame...
A saved game from Linux version where stereo is on:
A saved game from Linux version where stereo is on:
DOTT: Graphical glitches while loading savedgame when stereo is running
SCUMM (all games) - Untranslated dialogs
SCUMM - Pajama Sam 1 - Untranslated Dialogs