Activity for Htimsy Rogerg

  • Htimsy Rogerg Htimsy Rogerg posted a comment on discussion General Discussion

    It does not have documentation. We only have one programmer. On Tue, Oct 24, 2023 at 1:16 PM Marla mariakarlaki@users.sourceforge.net wrote: Hello, I'd like to inquire whether this project has any documentation available. If not, I'm willing to contribute by creating documentation for it .T3D brainstorming. https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/?limit=25&page=2#15bb Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/chaosesqueanthology/discussion/general/...

  • Htimsy Rogerg Htimsy Rogerg posted a comment on discussion General Discussion

    Good job. You should make maps for the game. We can always use more contributors.

  • Htimsy Rogerg Htimsy Rogerg modified a comment on discussion General Discussion

    Reading through the forum: This was the most helpful feedback ever given to this project. Thanks again icodestuff.

  • Htimsy Rogerg Htimsy Rogerg posted a comment on discussion General Discussion

    The most helpful feedback ever given to this project. Thanks again icodestuff.

  • Htimsy Rogerg Htimsy Rogerg posted a comment on discussion General Discussion

    I would like to second that this is what we have heard of Jeff's mod: the threats of lawsuits etc.

  • Htimsy Rogerg Htimsy Rogerg posted a comment on discussion General Discussion

    Did you get darkhold to load. It will load if you wait awhile. I suggest also: 1) setting the timelimit to the max. 2) going into create>advanced>QuestSpawns so you spawn outside. 3) setting a medeval preset in create>presets (Medeval Fantasy Quest DM, or you could do MFQ ) Then you'll be playing it the way it's ment to To search the chests go into console when looking at them ( ~ or shift+esc ) and do the command: search (you can also bind this to a key) to take things you need to do the take command...

  • Htimsy Rogerg Htimsy Rogerg posted a comment on discussion General Discussion

    set delete weapons to on. It will work then (create>mutators>DeleteWeapons (in the menu, it's in the first column of the mutators).

  • Htimsy Rogerg Htimsy Rogerg posted a comment on discussion General Discussion

    Why do you care about what's allowed? You'll never get anywhere in life with that attitude. Also: Chaosesque Anthology is a fork of Xonotic, and anytime one of our devs mentions it on the xonotic dev forums his account gets banned immediatly. Xonotic doesn't like Chaosesque dev. Ofcourse Chaosesque dev plasters their whole forum with... information... when he reaches milestones such as v100 release. In a similar vein Darkplaces dev does not like Xonotic; since xonotic, and also bans chaosesque dev...

  • Htimsy Rogerg Htimsy Rogerg modified a comment on discussion General Discussion

    darkhold21 will eventually load if you are on a 64 bit computer. If you are on a 32 bit computer it will crash due to not having enough memory (I do not know why it takes 2 gigs of memory to load a 100 Mbyte map that doesn't use that many textures...) A work around is to turn off foliage on the 32 bit system: go into create>mutators, turn the foliage mutator on, don't set it to anything (this will override the map default) It takes 20 min to load on some systems, and 5 min to load on other (older)...

  • Htimsy Rogerg Htimsy Rogerg modified a comment on discussion General Discussion

    darkhold21 will eventually load if you are on a 64 bit computer. If you are on a 32 bit computer it will crash due to not having enough memory (I do not know why it takes 2 gigs of memory to load a 100 Mbyte map that doesn't use that many textures...) A work around is to turn off foliage on the 32 bit system: go into create>mutators, turn the foliage mutator on, don't set it to anything (this will override the map default) It takes 20 min to load on some systems, and 5 min to load on other (older)...

  • Htimsy Rogerg Htimsy Rogerg modified a comment on discussion General Discussion

    darkhold21 will eventually load if you are on a 64 bit computer. If you are on a 32 bit computer it will crash due to not having enough memory (I do not know why it takes 2 gigs of memory to load a 100 Mbyte map that doesn't use that many textures...) A work around is to turn off foliage on the 32 bit system: go into create>mutators, turn the foliage mutator on, don't set it to anything (this will override the map default) It takes 20 min to load on some systems, and 5 min to load on other (older)...

  • Htimsy Rogerg Htimsy Rogerg modified a comment on discussion General Discussion

    darkhold21 will eventually load if you are on a 64 bit computer. If you are on a 32 bit computer it will crash due to not having enough memory (I do not know why it takes 2 gigs of memory to load a 100 Mbyte map that doesn't use that many textures...) A work around is to turn off foliage on the 32 bit system: go into create>mutators, turn the foliage mutator on, don't set it to anything (this will override the map default) It takes 20 min to load on some systems, and 5 min to load on other (older)...

  • Htimsy Rogerg Htimsy Rogerg posted a comment on discussion General Discussion

    darkhold21 will eventually load if you are on a 64 bit computer. If you are on a 32 bit computer it will crash due to not having enough memory (I do not know why it takes 2 gigs of memory to load a 100 Mbyte map that doesn't use that many textures...) A work around is to turn off foliage on the 32 bit system: go into create>mutators, turn the foliage mutator on, don't set it to anything (this will override the map default) It takes 20 min to load on some systems, and 5 min to load on other (older)...

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