User Activity

  • Posted a comment on discussion Help on GLScene

    Hi, I used TGLHeightField to display objects on the Scene. I want to draw a line on Scene by TGLCadencer but Not displayed correctly. I use the following code : procedure TForm1.cadProgress(Sender: TObject; const deltaTime, newTime: Double); var v: TVector; p: TPoint; begin if select <> nil then if (select <> nil) and (pick <> nil) and (select <> pick) then wire.Nodes[1].AsVector := pick.AbsolutePosition else begin p := screentoclient( mouse.CursorPos ); GLSceneViewer1.Buffer.ScreenVectorIntersectWithPlaneXZ(vectormake(...

  • Posted a comment on discussion Help on GLScene

    Hi, How can use GLCamera1.ZoomAll(); method ? I want to use zoom all method in my project . thanks a lot .

  • Posted a comment on discussion Open Discussion on GLScene

    Hi, I create a FreeForm object at runtime and change It's position , But when I want display the bounding box It show in Coordinate Center. Is there a function to combine the position of Freeform and the boundingbox ?

  • Posted a comment on discussion Help on GLScene

    Hi, I need to apply Freeform rotation in coordinates of vertices instead of roll,pitch,properties. In other words I want to rotate a freeform or meshobject by vertices changing , I know I should create the rotation matrix and apply to all vertices and normal vectors. But I want to know has GLScene solution for this problem? thank you.

  • Posted a comment on discussion Help on GLScene

    Hi, I use GLScene and I have a lot of questions because of its good features. Does this package have a help file or Guide document? Because many of the functions and features of this pachage are hidden from users who do not have the help file. I didn't find the complete help file in the help folder after download.

  • Modified a comment on discussion Help on GLScene
  • Posted a comment on discussion Help on GLScene

    Hi, I have a scene with several Freeform , I want to add new freeform in my scene at runtime, Does GLScene have a solution to collision detection between new Freeform and other Freeforms To prevent objects from overlapping ? Is there any code for this?

  • Posted a comment on discussion Help on GLScene

    Hi, I have a scene with several Freeform , I want to add new freeform in my scene at runtime, Does GLScene have a solution to the detect collision between new Freeform and other Freeforms in my scene? Is there any code for this?

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hamed1234
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2017-11-19 21:40:27

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