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  • Posted a comment on a wiki page on steel-batallion-64

    I was having trouble finding your question, people have been asking me questions using the ticket sytem mostly. I just moved so I don't have access to answer it directly right now. But you swould need to store the current state of the shifter and compare in the loop to the previous version to see when to send a button press. I think I might even have a bool already set up to say when the shifter has changed. How far have you gotten with this?

  • Posted a comment on ticket #23 on steel-batallion-64

    I commend your efforts in creating an example for this. I do however want to point out that the source code is freely available on this site. Here is a link to the project's source code: https://sourceforge.net/p/steel-batallion-64/code/HEAD/tree/trunk/%20steel-batallion-64/Steel_Batallion_64_v2/

  • Posted a comment on ticket #21 on steel-batallion-64

    It's the default in Windows, as windows only recognizes like 8 axes and buttons. You have to modify the simple.cs file or create another one to set up the mapping you need. On Fri, Oct 2, 2020 at 9:05 AM Eric A Hendrix eahendrix@users.sourceforge.net wrote: I am in the same position, did you ever find a solution to this? [tickets:#21] Confused about using on Windows 10 Status: New Created: Thu Jul 23, 2020 01:29 AM UTC by Cassie Last Updated: Sat Sep 05, 2020 04:25 AM UTC Owner: nobody Hi, I'm very...

  • Posted a comment on ticket #20 on steel-batallion-64

    It worked, test the MWO_test.cs I attached above on July 2nd. However I wouldn't recommend this controller for Flight Simulator 2020. It's just not very precise. A good force feedback stick would probably be better or a yoke.

  • Posted a comment on ticket #21 on steel-batallion-64

    Did you download the latest, v3.1 and click on the SBC_installer_v3.0.1.exe? That should take care of installing things for you.

  • Posted a comment on ticket #20 on steel-batallion-64

    I copied the code you had above and found the problem. It may have been referencing an earlier version of the program or it may have been a problem there all along, but there were several spots where the person was trying to get the state of a button and was not properly casting. If fixed those. I don't have mw5.cs, but I'm attaching a fixed version of the code you attached above. I tried fixing the indentation, as it was very hard to read and some of the code didn't seem to make that much sense....

  • Posted a comment on ticket #20 on steel-batallion-64

    I'm on vacation, but I doubt I do I'll have to check when I get back, what was your user error? On Tue, Jun 30, 2020, 12:51 PM Mitch Hudson m11tche@users.sourceforge.net wrote: Then you wont hear from me again I swear? [tickets:#20] Win10? Direct X problems Status: New Created: Wed Jun 24, 2020 07:37 AM UTC by Mitch Hudson Last Updated: Tue Jun 30, 2020 04:51 PM UTC Owner: nobody Hello, does this and if not what can I use to get this twork with Win10? Sent from sourceforge.net because you indicated...

  • Posted a comment on ticket #20 on steel-batallion-64

    I'll have to try it later when I have access to my computer, but my guess would be that you might need to include Microsoft.DirectX; at the top. using System; using Microsoft.DirectX; using Microsoft.DirectX.DirectInput; This is just a guess based on the error. On Wed, Jun 24, 2020 at 2:05 PM Mitch Hudson m11tche@users.sourceforge.net wrote: Cool, yes the simple .cs file does work, but when I use the below .cs file i copied and pasted into notpad++ off of https://forums.frontier.co.uk/threads/anyone-else-tried-using-a-steel-battalion-controller.79087/page-2...

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hacknfly
Joined:
2012-09-19 18:31:38

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  • steel-batallion-64 A Windows 7 64 bit "driver" for the Steel Batallion Controller Last Updated:

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