Add -french to the installer name
Fix misplaced paren in Abe's conv
Make the wind window wider
Reverse the article and the adjectives when describing characters
Change win10 install dir to avoid perm problems on startup
Update win32 readme.txt
Update windows installer files
Fix colorization being turned off by accent chars in conversation
Remove debug printf
Remove leftover printf
Fix missing quote mark
Fix i684 to be i686 in readme
Update instructions for win32
Add diacritical marks to the capital letter glyphs
Add diacritical marks to the lowercase glyphs
Add more extension char placeholders
Skip utf-8 prefix chars matching 0xc0
Add place-holders for some extension glyphs
Fix too-long lines in one of the magic books
Move the left/right arrow glyphs in the image file
Fix scheme parse errors
Increase scheme strbuff size
Re-indent scheme.c
Tell git to ignore emacs save and gcc coverage files.
Imported french .scm from Yves P.
Ignore derived files
Don't drop empty loot chests
Remove annoying combat stats from console messages
Fix reference to undefined function
Remove extra space when describing chars
Fix demo scene.
Removed .mp3 files that have been converted to .ogg
Implement loot drops using on-death-hook.
Valus should not talk about himself with the general response.
Revert new loot system.
Convert music to ogg and apply some build fixes.
No, I've pretty much stopped development on it. On Tue, Feb 4, 2020 at 12:11 AM Vinko Magecic vmagecic@users.sourceforge.net wrote: Since SDL 1.x is old and lacking in a lot of features, is there any thoughts on upgrading to SDL2? Any thoughts on upgrade to SDL 2? https://sourceforge.net/p/nazghul/discussion/280139/thread/ae20b9174a/?limit=25#90e9 Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/nazghul/discussion/280139/ To unsubscribe from further messages,...
Add new loot system.
Fix missing method when computing npc party strength.
Fix crasher for multi-level AI target selection.
Allow picking a dropped Royal Cape after the Shroom quest has been completed.
Fix a crash when the rapsheet is not empty
Revise the Magic Books
Ensure that the runestone tag in the Quests is a valid symbol.
Fix mis-spelled method name computing acrobatic dexterity.
Add Gilbert JA Rouquié to AUTHORS.
Fix error when getting directions from dungeon room
Ignore size of party when generating monster level
Have Nate respond to secr as well as pass near brundegardt
Change Hring to Shard in Stewardess conv
Fix typo and clarify May's conversation
Have Doris offer food for sale
Reduce food consumption.
Have Deric say something if the merc ranger is dead.
Fix loot drops for various animal types.
Fix dragon's to drop dragon's blood
Add Makefile.am files
Fix reference to filename that had paren in it
Convert some missed 'troll' references to 'trog'
Remove paren chars from audio filenames.
Fix installation of new game world subdirs
Removed the dark 'anti-aliasing' from the terminal character images.
Converted ctrl.c to use C arms enumerators
Added armament iterators in C
Converted remaining code to use new C arms enumerators
Fixed a double-increment in an enumerator macro
Converted kern.c to use C arms enumerators
Moved Character::isPlayerPartyMember and ::isCompanionOf to C
Changed Character::isPlayerPartyMember to use a flag in C
Moved isAsleep to C
Moved Object::isPlayerPartyMember to C
Moved isDead to C
Moved Character::setLeader and Player::setLeader to C
Moved isOnMap to C
Replaced isPlayerControlled with C
Moved set/getControlMode to C
Moved isCharmed to C
Removed virtual Vehicle::getX, ::getY.
Replaced Object::getX/Y with C
Replaced camera attachment code with C
Moved Player::getPartyControleMode to C
Replaced Object::isCameraAttached with C
Replaced Object::getPlace with C
Removed virtual Vehicle::getPlace()
Moved getBase/CurrentFaction to C
Moved from Player.h to C: all remaining protected members
Moved from Player.h to C: food, gold, onMap
Added player_party.[ch]
Converted Player cself to player_party_t
Fixed script to correctly find changed members
Moved from Character.h to C: plnode party
Moved from Player.h to C: sprite turns mv_desc
Fixed member parsing
Removed extraneous whitespace
Moved from Player.h to C: inventory
Fixed script to correctly find changed members
Replaced player_party macro with explicit Session->player
Moved from Character.h to C: is_clone, mp_mod, mp_mult, hp_mod, hp_mult
Moved from Character.h to C: species occ
Moved from Character.h to C: rdyArms