made more dialogue and removed fren bot from the base level
dialogue stuffs put into the system!
dialogue update!
moved player character back to start of level 3 and added a fall platform/area to level 2
NOW level 3 should be all done with the gray box!
Level 3 is grey box ready
updated scene 3 getting close
Almost done with level 3, but also made sure all remaining added tiles in the tilemap are selectable and painted with physics.
Made some updates in level 3 possibly 2?
Level 2 ready for coloring! Working out some last stuff with level 3!
Made some updates to level 2 and some minor minor tweaks to level 3
moved the player back to the beginning of of level 3. also committed the wav and png files
finished the gray boxing of level 3!
updated level 3 scene as well as added the updated background to the base level
starting work on level 3
added collision to more tile map items!
quick tunnel for my boo
started to paint more tiles!
update level 1
moving platform is working a lot better now! Tossed it into level 1!
started work on the moving platform. Almost have it working the way I want it!
made updates to scene 1. added more run space at the beginning to test controls.
updated level 1 with gray box
building level one still, but fixed the gray box diagonal pieces.
The tile set has been updated on level one with the new map!
Painted the updated tile set on the base level!
added the different states to the animation: idle, walk, run, jump, fall, dive, hurt, crouch, slide.
Updated the tilemap to clean up slope edges. set max run speed for character on level 1 to 175
First pass at level 1. It's here!
made some minor adjustments to the background!
Added in the background. anchored and sized. should be alright!
updated the tilemap2D. also added a background. even though I don't like it :p
Chris told me to
this was a dang copy that I made. goodbye
crated base level scene to be above x&y axis!
played with the level base
Commit THIS slope
Updated input map
moved all things into proper folders. -Tony
shaped tiles made wee slope - Tony Bob
TileMap added, and base level set with gray box. -Tony
This is the dialogue manager - Tony
This is the dialogue manager. Made a folder called dialogue as well! - Tony
Took out the fence sprite, and played around in the tile map
ope here is the update to fences!
Added Fence to main scene
Added the booty hole title to the main screen. needs to be resized
Win dialogue added
All Assteroids updated!
all debris assets done! (not including updated asteroids)
Tony mistyped!
text update, last update also included the new dialogue. Shortlogue
Lots of asset files!
created anchor 1 and 2 using 2d polygon collision!
Added CarDoorRed and Justwood
tether break dialouge
Updates to dialogue and added the stranded ship event dialogue.
Added the dialogues for the Prologue, Asteroid Belt and the SNA checkpoint
now the dialogue manager is in!
Added Dialogue Manager plug in