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  • Posted a comment on discussion Help on MeshLab

    I’m wondering if anyone can help me find the problem in my workflow to solve an issue I’m having with the final texture output from Meshlab. I have a point cloud that I would like to make a mesh in OBJ format to use in Unity. From the guides, tutorials and pieces of information online my workflow is as follow, once I have imported the mesh. • Compute normal for point set • Screened Poisson Surface Reconstruction • Select and delete unwanted triangles • Amend normal as required • Parametrization:...

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gary-b
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2019-04-15 14:23:48

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