Fixed a signed/unsigned warning.
Fixed release compile errors I had ifdefd aroun...
Added a Set/GetProjectContext to the game manag...
Windows now supports Qt 4.2.1 thanks to the h4x...
Fire is now put-out-able.
Now that there is a working level editor, I twe...
Changed a bunch of 0's to NULLs. Changed some i...
Added aiparticlemanagertests to the VS project.
Added another NULL check on a dyanmic_cast. Cha...
Added a NULL check for a dynamic_Cast. Changed ...
Turned off ODE collision in all the game items ...
Slowed down the camera movement in the FPS mimi...
Game level now works correctly with ODE, though...
Removed ALL references to System::Instance and ...
Removed the ability to jump.
Fixed a precompiled header include problem.
Removed a stray file that shouldn't have been c...
Added more events to the map. Debugged HUD code...
Removed a bunch of unnecessary code.
Removed files from project that have been dele...
Added a rollup task actor to the map. The roll ...
Added remaining game events to the map. Support...
Missed a couple files on checkin.
Added a couple includes for PCH, and switched s...
Adjusted the collision box of the fire hose sli...
Added a couple wrapper methods on the task prox...
Added the include for set. This should fix the ...
Added visual text for when all tasks are comple...
Game events are now stored in the map instead o...
Added include for enginepropertytypes.
Added debriefing to the end menu when you press...
Fixed a bug where the debriefing screen caused ...
ifdef'd around a function call to get unit test...
Proper fix for the DVTE memory leak. The enviro...
Changed function return value to be stored in a...
New files for CEGUI 0.5.0
TestAAR now runs with CEGUI 0.5.0
Adding required data files to run the FF so the...
Changed file to reference new keystore file.
New keystore file.
Fire Fighter works with CEGUI 0.5.0 now.
Added image for the fire fighter lms launch page.
Removed a line that signed the files with a key...
converted line endings to Unix format and fixed...
Moved include for sstream down under the includ...
Changed a "" include to a <> include. Removed u...
Fixed a mistake I made where turning on mouse b...
Added imagesets for new images.
Fixed out of order initialization warnings for ...
New image file
HUD SCBA image tweaked for RLE.
Registered new imagesets with scheme.
Fixed compile errors from merging back from the...
Fixed the bug where the particle systems did no...
Added observer pointer the way we have RefPtr.
Corrected typo.
Added a help window for F1 key presses.
Added lowercase files to project.
Now they are lowercase.
Added alpha texture to subversion. Checking in ...
Added cameratests.cpp to the project.
Added PCH back to the unit tests, and included ...
Reverted a change I accidentally commited.
Fixed the scene light problem in the IntroMap. ...
Fixed a release mode setting that was causing a...
Added a title image that hopefully will be cool...
New icon cleaned up a bit.
Tweaked the fire hose particle system to appear...
Added batch file to run the Fire Fighter app.
Set app back to non full screen since when you ...
Changed some "" includes to <>. Cleaned up and ...
Made file not log like a million letters.
Another HUD fix.
Added new solutions and projects for the main a...
Removed dead project files from solution, added...
Fixed a obvious bug in the template function wh...
Project was linking to release version of libra...
Unit tests projects were placing the exes in th...
Changed unit tests to better clean up after the...
Removed cruft from log tests and removed unnece...
Fixed some project settings that were producing...
Removed some @ authors, unnecessary includes, a...
Implemented the fixes described in the forum po...
Removed the empty initialization of a RefPtr si...
Editor now supports environment actors. Propert...
Changed EnableCloudPlane back to the way it was...
Changed an incorrect vec3 property to a colorrg...
Fixed the nasty bug in STAGE where the Global A...
Got rid of 90 percent of the non link warnings ...
Deleted EXCEPT macro and all calls to it in fav...
Added include for file building without PCH.
Removed an unused variable to get rid of a warn...
Fixed an out of order tearDown function that so...
Changed a C cast to a C++ style cast.
Removed obsolete readme file.
Fixed the problem where loading a map would not...
Extra check to ensure the env actor doesn't som...
Added more error checks for the test to clean u...
Added include for nightly build.