Activity for Roelof Berkepeis

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #211

    your question contains only 'O' (the letter), which is right .. zeros are not correct. Glad you solved it !

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #211

    it should work .. can you supply the full game ?

  • Roelof Berkepeis Roelof Berkepeis created ticket #190

    Phalanx makes illegal move

  • Roelof Berkepeis Roelof Berkepeis created ticket #169

    how to add a java engine ?

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #155

    it seems SOME engines have this issue .. the programmer should "feed" the proper MPV list to Scid, so i guess this is NOT a Scid error ..

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #166

    you write " setting the notation window to column view is just a preference" .. i did not discover that setting .. i only find menu Options / Preferences / Moves but there is no option as you suggest .. where in the menus do i find the 2 column setting ?

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #166

    Btw. the game notation in your screenshot has another format as mine : you have 2 columns, but normally SCID gives one line with the variation - you must have typed this notation yourself !?

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #166

    I also use SCID v4.7.1 on Debian (Xubuntu 20.04) but i can NOT reproduce this behaviour : dropping the King on its Rook does not castle, the King flips back to its original square .. indeed, because KxR is an illegal move : Kxh1 never comes .. i almost think you are trolling .. can you attach a short screencast of such castling, including the generated notation ?

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #165

    I didn't test this, but i see you write the long castling with '0' characters (zero) .. this is incorrect : a castling should be written with 'O' (the capital letter) .. did you make this (common) error ?

  • Roelof Berkepeis Roelof Berkepeis created ticket #155

    incorrect sorting of MultiPV moves by eval value

  • Roelof Berkepeis Roelof Berkepeis modified a comment on ticket #44

    today i encountered this weird behaviour again .. i choose another engine and the same situation occured : at one position the engines switch sides !?

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #44

    today i encoutered this weird behaviour again .. i choose another engine and the same situation occured : at one position the engines switch sides !?

  • Roelof Berkepeis Roelof Berkepeis posted a comment on ticket #44

    i just encountered a weird behaviour when letting 2 engines play eachother : at some moments in the game, the computation switches : the White engine suddenly calculates the Black moves and visa versa .. you must believe me .. i had the 2 analysis windows open but didn't notice the switch .. it must be a bug ! Maybe one of the engines' UCI is not coded properly and/or SCID can not interact with the engines by their UCI ?

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