@tambok, Look this https://sourceforge.net/p/glscene/discussion/93605/thread/16231904af/
@Pavel Thanks for the information it is just what I want, I had an old version of the snapshot, I have downloaded an updated version. Cheerssss.
Is there an example of how a glClipPlane is applied on a mesh? The Texture3D example no longer uses the glClipPlane but rather a texture rendering, so this example is no longer valid to demonstrate the use of glClipPlane on a mesh. Could someone show me an example code or redirect to the location of some example of this type?
Is there an example of how a glClipPlane is applied on a mesh? The Texture3D example no longer uses the glClipPlane but rather a texture rendering, so this example is no longer valid to demonstrate the use of glClipPlane on a mesh. Could someone show me an example code or redirect to the location of some example of this type?
Is it possible to cut a scene by a plane defined by code at run time?
@tempo, Thanks for the tips. My application is somewhat different in structure since I create the structure in time of execution and my models can have from 3000 to 60000 Mesh or more. Iterate all components becomes a bit slow and expensive in terms of quality and performance. I prefer to store a pointer related to each mesh and then operate using that technique. Thanks for your code.
@tempo, You're right, I've used your technique to duplicate a Mesh and show its duplicate as the selected object
I have several meshes in a scene and, sometimes, I need to go through the vertices of each mesh, how can I draw a circle or another type of figure to identify the location of the point where the iteration is located? Whit Autocad I can make this: How can I do the same or similar with glscene?