Fix XSetWMName usage (thanks Brian Raiter).
Thanks for the interest. The development was finished in 2011 with version 1.0.1. I now work on other projects. You are free to fork the git repo.
'.' is used for empty space in levels.
Fish body animation.
.cvsignore is not need.
Data for dialogs.
Data for testing and developement.
useSpecialAnim() will set anim for one phase.
Initial revision
New format of code for 'library'.
Fixed typo.
New format of code for 'library'.
Removed obsolete 'little'
Clenup big fish heads.
Implemented game_getRestartCounter()
Code for 'wc.'
Fixed swaped dialogs.
Function model_equals is alternative for FArray.
Added animation of pushing head.
Fish fonts.
Code for 'reef'.
Added sound of dead.
Room 'cellar'
Changed level format.
Clenup heads of little fish.
Pascal like random() function.
Implemented game_getRestartCounter()
Updated filenames.
Renamed animation files for small fish.
Testing dialogs.
Setting goals is possible.
Added sound of impact.
Updated levels order.
Library level is almost ready.
Renamed fish bodies.
Added sound of impact.
Test animations and dialogs.
Added sound for room 'stairs'
Better talk anim.
Fixed 'sklibak' anim.
Added script to convert .rum to .lua
Renamed animation files for big fish.
Updated dialogs, 'cs' and 'en' are names for lang.
Renamed 'little' to 'small'.
Fixed random(0) bug.
Implemented look_at() function.
Updated talking anim.
Removed music tuxi.ogg
Added font for steel cylinder.
Update options.lua
Retab.
Retabed.
Renamed font files.
Updated look.
Added busy-talking anim.
First room.
Removed programs.lua.
Added 'briefcase' room.
Renamed font files.
Load and Save is working.
Converted levels 'ufo' and 'computer'.
New controls. Fishes can be controled by arrows and space.
Game menu.
Added files for level description.
Changed percent occurrence of bubles.
Enabled briefcase demo.
Added few others levels to the worldway.
Added jokes about dead and buble sound.
Fixed missing world description.
Added 'submarine' level. Note the mirror.
Prepared special head anims.
Converted names to lowercase.
WorldMap is scriptable from lua. See script/worldmap.lua.
Added fonts for elk and white skeleton.
Added parrot font. Added file which describes used colors.
Rearranged level_funcs. Files was moved to the share/ directory.
Added 'party1' level.
Fixed look_at() direction.
Implemented new flexible level planing.
Fixed getCycles() counter.
Fixed showmode sign.
Function nextLevel() is not need any more.
Added sound of bubles and jokes about dead.
Added picture for hollow dot.
Fixed glass animation.
Implemented goanim().
Param 'caption' is displayed in caption title.
Added two functions: model_killSound and model_change_setLocation
Implemented 'reverse' view effect.
Added spacing to start/dialogs.lua
Adjusted spec in party1. Invisible and Reverse is not implementd yet -> prepare viewEffects.
Fixed :[^ ] bug in 'elk' dialogs.
Moved viking songs to the right directory.
Updated README and TODO.
Snowman has lang independent sound.
New font system. UTF-8 is expected.
Removed decimal point from setRoomWaves. There was problem with czech locales.
Added tmp viking fonts.
Changed time/delay order in planDialog.
May there be 132?