thank you so much, it is working now, and I can save edits.
just tried, still gave me the same error when saving new edits.
the cloudflare ray ID of the error page is Cloudflare Ray ID: 86bcec9f7ef78d11
website perl CGI script refuses to save changes
Duplicated mails using Davmail+POP3 for O365 exchange emails
hi Jerome, thanks again for the previous points on the 3D texture sample code, and I was able to adapt it for rendering my data. One follow up question on this - I know this is related to my lack of understanding to OpenGL rendering pipeline in general, but hopefully there is a simple change you can suggest: The 3D texture example renders a 3D texture array in a 1x1x1 dummy cube. I am currently working on adding axis labels for an Nx x Ny x Nz array as texture. To do that, I need to render the texture...
hi Pavel and Jerome, can one of you point me to the unit that defines the texture data types? I see a Longword is used in the Texture3D example, but don't know what data types are supported (and their values) https://sourceforge.net/p/glscene/code/HEAD/tree/branches/GLSceneLCL/Examples/Textures/Texture3D/Texture_3D_Unit.pas#l42 I am particularly curious if I can load 32bit floating-point data into a texture. thanks
hi Jerome, to compile either examples on LInux, I need to make a few minor changes: for the Texture3D example, I need to change Texture3D.lpr: change unit1 to Unit1, Unit.pas line#107: Head.tx3 to head.tx3 (alternatively, rename the file) for the UvMapping example, Unit1.pas line#362: change "cube.3ds" to "Cube.3DS" (alternatively, rename the file)