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  • Modified a comment on discussion Help on MeshLab
  • Posted a comment on discussion Help on MeshLab

    Hi, I use MeshLab to create meshes from point clouds. I import a 1 inch subsampled cloud into MeshLab, compute normals for the point set, and then run Surface Reconstruction with Ball Pivoting. From there, I apply a texture Parametrization: Trivial Per-Triangle and then Transfer: Vertex Color to Texture. The result is usually pretty good but I noticed the triangle edges have colors that don't blend well into each other (see attached PNG). What could be the reason for this, and is there any way to...

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Username:
evanhem
Joined:
2022-09-09 21:04:34.473000

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