The music seems garbled in this version, and the ornithopters don't attack.
What I would like to see in the next version: A simple AI script that tells it to attack the closest enemy for Survival maps. A way to modify campaign rules. Campaign editor for dummies. Tech level settings for custom games. Remove Area guard from units that were repaired. (Probably a bug.) Remove auto-crush from treaded units when left-clicking to attack infantry. A way to modify Palace and Deviation timers, Death Hand Missile, Fremen, and Sarduakar. A way to modify unit anti-air capability. An...
I sent another message to your profile with a dropbox link.
Have you had a chance to look at the balance patch I sent you? Would love to hear some more feedback on it.
Amazing to see this back in development, thanks for your hard work! Have you had a chance to look at the balance patch I sent you? Would love to hear some more feedback on it.
I've sent the file to you via email your account here is attached to (this site doesn't support private messaging,) let me know what you think.
I've played every mode and against every bot in every mode. QbotBrutal is one tough SOB mainly because it cheats lol. I mostly skirmish and do LAN whenever people are available. If you check my post history, I've left a list of bugs that still need fixing. I also have a balance patch made if you are interested in it, it could be implemented as a game mode. Me and my crew of testers played it extensively for a year and found it to be very enjoyable. Only problem with it is that the AI doesn't know...
It's 2020 and I haven't seen anything new in years now. There are still bugs present, and many good features to still implement. Really hoping to hear from the devs if there will be any future updates.