Thank you so much! It's only thanks to donations that I'm able to get the hardware needed to keep developing GLFW.
This forum has moved to discourse.glfw.org.
Yes, this was issue 653.
Cocoa has a single event queue that may only be accessed from the main thread, and...
Done.
I'm guessing all of it, then. Do you need it for all platforms?
Good point. I'll add it for 3.2.
Sorry, I'll try again. -L. -lglfw3 is equivalent to libglfw3.a, i.e. just specifying...
I updated from version 3.1.2 on the GLFW download page to the version on the Github...
What, specifically, is it you need?
No. Do you need this for an impending release?
Track the scheduling and progress here.
Try the per-monitor-dpi branch.
If possible, yes. Any game going up on Steam should use Valve's API for it, howe...
The handle?
Aside from the spurious error, does the application run correctly on their machi...
What is the output of glfwinfo?
You're not using GLEW, then?
This has been fixed.
The default is a static library.
Not typically, no.
Anyone got any ideas that I could try? Wait for the fix or use a stable release.
Is it a small window or big? Where are you trying to move it to and why? Are you...
Window managers are free to override window placement. Perhaps yours is.
It seemed like it'd be too many arguments, and usually applications don't want to...
Are you moving the window before or after you show it?
Did you specify a monitor?
Does Windows detect the disconnection?
Please define "bug out."
https://github.com/glfw/glfw/issues/25
Yes.
You may attempt to use the fix proposed in that issue, or wait until a fix is ma...
Make a proper application with a bundle and OS X will not open a terminal for it...
If you want your application to output to a terminal, run it from a terminal.
This will be included in the next release. It's not difficult to compile yourself,...
For possible inclusion, yes.
Not yet, no.
Vulkan won't replace OpenGL, rather they will exist and evolve in parallel, so there...
glfwGetKeyName is mostly done, based on Doug's work, and will be included in 3.2...
Please submit an issue.
The triggers being a single axis will be resolved once the DirectInput/XInput support...
Hot plugging hasn't been implemented for OS X yet.
It should work on Linux. Are there any errors?
Wouldn't matter if it was. Please file an issue.
What version of what OS are you running? Is it running in a VM?
Does the error callback print anything?
Event-based joystick input was planned for 3.0 but didn't make it in. A callback...
Thank you! Please submit this to our issue tracker on GitHub so it doesn't get lost...
The order of libraries matters. Put dependencies after their dependants.
The order of libraries matter. Put dependencies after their dependants.
Thank you for the follow-up! I'll find a place for this in the documentation.
This is not related to GLFW, then, but to instruction set compiler flags vs. an old...
Have you looked at these threads?
Neither the physical size in millimetres of the monitor, the X Video extension nor...
Neither the physical size in millimetres of the monitor nor the X Video extension...
The refresh rate hint does not apply to windowed mode windows. Are you trying to...
Not able to run .exe of following example (threads.c) present in GLFW3 3.0.4 on ubuntu...
Not able to run .exe of following example (threads.c) present in GLFW3 3.0.4 on ubuntu...
Oh, now I remember this. Have a look at #131.
I think that the Windows window system is in a conflict with OpenGL. Sorry, I don't...
Install xserver-xorg-video-intel-dbg for symbols for the Intel driver.
Sounds like you are requesting a context your machine does not support.
Compile with debug information so the call stack will be usable.
It will be with version 3.1, which hasn't been released yet.
You need to disable cursor integration for cursor positioning to work in the client...
Also, you won't get more help because you spam a bunch of old threads.
OS X 10.5 is not supported by GLFW 3. CGDisplayModeRef was not added in OS X 10....
This is planned for 3.2 with the glfwSetWindowSizeLimits function, which will support...
Zero is not a valid window size.
Did you set an error callback?
ANGLE does not support OpenGL ES 1.0.
Interesting bug. Thank you for the follow-up!
That's possible, depending on what flags were used for compilation.
That is not supported by GLFW.
glfwInit changes the current directory of bundled applications. There is an option...
What are you requesting with glfwGetWindowAttrib? That function cannot return any...
GLFW picks the framebuffer pixel format most closely matching what's been requested,...
SFML does not use GLFW; it uses SFML. Did you enable GL_MULTISAMPLE?
SFML does not use GLFW; it uses SFML. Did you enable GL_MULTISAMPLING?
Yes and yes.
It should work now.
I broke that. I'll fix it. Thanks for reporting it!
http://www.glfw.org/docs/latest/quick.html#quick_process_events
Use the window user pointer to find your input system object from the callbacks....
Thank you!
[URL redacted]
Yes. It's built off of current master and I won't be making any API changes toda...
Sorry about the delay. My Windows machine was without internets for most of the day....
http://www.dreda.org/temp/kefir-3.1.zip
What version of VC++?
If no one else has by then, I'll make one on Sunday.
There is no GLFW function that just solves this for you, but there are functions...
GLFW has a compile-time option for that.
Drivers are not required to implement older versions, so if the above doesn't work...
No plans, but patches are welcome.
Set an error callback. This is what it's for.
I'll add documentation on versions in the next release.
Received. Thank you again!
Thank you so much! It's only thanks to donations that I'm able to get the hardware...