Hi Samu, Yes: back then I think I started using Per-Vertex Geometric Function, described here: https://stackoverflow.com/questions/71234206/scale-along-normals BUT I encountered some bugs (I reported them, they are maybe fixed now). So I ended up using Blender, where one can specify a length for the displacement of the normals. Cheers, Eli On Mon, Apr 1, 2024 at 11:28 PM Samuele Ponzin samuponz@users.sourceforge.net wrote: Hey Eli, I'm trying to perform the same transformation on brain meshes and...
Dear all, I'm trying to 'inflate' a mesh. I see that basically what I'm looking for is performed in Blender by scaling everything along the normals. Would there be a way to do this precisely (setting a precise percentage) in MeshLab? Many thanks in advance for any help. All the best, Eli