TJ's very good, but I'd put him about third behind DeSoto and Brewster. I like the fact that some FF show up when you don't want them, or work differently depending on when you take them. The tradeoffs keep things interesting. Splitting Poc would mean you'd pretty much always take those in the same order (if you could). A mod where you can take (earn) any FF at any time might be interesting, especially if there's only one of each so you're competing with others to get the "best" one. Or maybe you...
I pretty much agree with all of your comments, however: The changes you suggest would make the game a lot easier. Isn't it easy enough? Should every "random" event really be biased to the players' benefit? A colony only needs to be size three for one turn to get the free stockade. It doesn't go away on the next turn when you put the population back down to one (perhaps it should?).
Enemy hypergrowth
Dump cargo shows as sale
Noticed something interesting. A lot of time, when I move a unit (A), I don't see what A actually does, but the next unit in move order (B) will move the same relative directions I give to A. For example, if I tell A to move 3 tiles NE, it will immediately change to unit B, with unit B moving 3 tiles NE. I'm using the middle button to move, of course. AND just now I saw it apply to units C, D, and E as well.
Noticed something interesting. A lot of time, when I move a unit (A), I don't see what A actually does, but the next unit in move order (B) will move the same relative directions I give to A. For example, if I tell A to move 3 tiles NE, it will immediately change to unit B, with unit B moving 3 tiles NE. I'm using the middle button to move, of course.
blah blah
Units making up their own movements