Fix loading paletted TGA images
cfg + dsg
cfg and save
I still see dots on dots.wad with SMALLDELTA 0
that's because of #define SMALLDELTA 0.001f in gl_intern.h you can try to replace it with #define SMALLDELTA 0.0f don't remember why 0.001 was restored 0.0 https://github.com/coelckers/prboom-plus/commit/948c28a354bf0f94fa95650bec46fbf1141a41f4 0.001 again https://github.com/coelckers/prboom-plus/commit/8ed83163272e9c8ac57585e2b4934e777cf598e2 probably not required any more
Another Segfault Crash on Big Endian machines (with patch)
Global buffer overflow in macro handling
Segfault Crash on Big Endian machines (with patch)
Port prboom2 to fluidsynth 2.0 API
Fix macOS build with OpenGL
menu items not highlighted in chex/hacx mode
Seg Fault Crash for OpenGL (With Fix!)
png lumps should be placed between hi_start and hi_end markers, and it should be...
2) 3) cant reproduce
FLACs should work with SDL preffered midi player
So I can disable it for non Windows platforms. case SDL_VIDEORESIZE: ifdef _WIN32...
So I can disable it for non Windows platforms. case SDL_VIDEORESIZE: ifdef _WIN32...
Do you mean SDL_VIDEORESIZE event? How about disabling it?
does it work now? (i replaced sizeofs with SIZEOF8 macro)
I don't see much sense to copy that file from chocolate and then replace all things...
I have some const, dbooleand instead of boolean and a few help function OpenScri...
Is it enough to copy header and add * Copyright(C) 1993-2008 Raven Software before...
Rebase? Do you mean just changing header?
Some more IWAD file names to search for
status: open --> closed-fixed
applied with different order
I'm not sure about ordering. I think bfg iwads should be somewhere after standard...
Is there any code for arranging? IIRC -PRBHUD- lump contains absolute coordinate...
Do you think prboom really need it? It will be one more thing which we can't use...
Add support for jumping
status: open --> closed-fixed
Applied, thanks!
now i can jump to plasma gun from closest position with both styles. it is ok, r...
Mouse look, crosshair and many of the other advanced features are "visual" features...
In-air control should however get disabled during demo recording and playback! Why...
In-air control should however get disabled during demo recording and playback! Why...
no, i don't want one more funny thing in classic port just for lulz