manual update
added refresh to login
added refresh to login
fixed the rewriting issue. ID's are being revok...
session errors now? really?
somehow a redundant login form got added.
no session check for killcodes
no session check for killcodes
no session check for killcodes
no session check for killcodes
no session check for killcodes
fixing killcodes
finishing from earlier
fixed some authentication logic
killbot is way less rickety now. Uses proper si...
edituser is cleaned up but for some reason it's...
switched edituser from xpath to simpleXML to he...
updated about page
updated about page
rolled back login patch
rolled back login patch
rolled back login patch
rolled back login patch
updated styles
updated styles
updated styles
updated login-registration page
added the rules page
added the rules page
fixed spacing on contact info
added contact info to home page
added contact info to reg page
added disclaimer to update page, worried
added disclaimer to update page
added disclaimer to update page
addressed a few security concerns with the VPS,...
did some housekeeping in registration/login
changed title, added descriptive content to pag...
changed title, added descriptive content to pag...
landing message
landing message
landing message
My Account link is hidden when session is not i...
debugged and hooked up the killbot
role-based messaging being implemented.
started messaging system
need to patch the way passwords are stored
fixed a bit of the login flow and added interfa...
obfuscated passwords
class to handle status data added to edituser.php
added a search-and-destroy class for the scorek...
gave up on some of the fancy for now. Switched ...
developed a mysterious jquery issue. have it fi...
initial commit
for some reasom I can't make the rooms transiti...
bringing everything up to date as I prepare to ...
collision detection between players and mobs is...
collision detection between players and mobs is...
debugged checking tiles against moblins
debugged checking tiles against moblins
turned on a bunch of collision detection stuff ...
turned maze back on. going to bed now.
randomized treasures and moblins are now popula...
final 1/19/13
working on enabling larger maps, for some reaso...
Randomized item location, automated item pickup...
cleaned up surrounding the scripting engine and...
I forget what the last thing I did was but I'm ...
can't cycle the AI yet but I also have not been...
pushing new entities into the rooms is possible...
decided to supply some of the advanced AI featu...
just reduced a bunch of overhead by folding UPD...
vectors abstracted in map, got rid of redundant...
replacing for loops in map with while loops
vectorizing map