User Activity

  • Modified a comment on discussion Help and support on dx ACE

    Hi Paul, Beta version many bugs :p Some things got lost in translation or incorrectly coded from my previous code in c++ to Lazarus-pascal. Latest full 0.12 have many fixes but some bugs might still exist. Hopefully it's functional in most of the functions :) Rumble/ffb should be fully functional with vjoy now if properly set, if no late bugs were introduced :p, so you might get extended effects (first disable trigger vibration as it might interfere with game ffb effects then try with trigger effect...

  • Posted a comment on discussion Help and support on dx ACE

    Hi Paul, Beta version many bugs :p Some things got lost in translation or incorrectly coded from my previous code in c++ to Lazarus-pascal. Latest full 0.12 have many fixes but some bugs might still exist. Hopefully it's functional in most of the functions :) Rumble/ffb should be fully functional with vjoy now if properly set, if no late bugs were introduced :p, so you might get extended effects (first disable trigger vibration as it might interfere with game ffb effects then try with trigger effect...

  • Modified a comment on discussion Help and support on dx ACE

    First make sure that the utility is working. A beep should be played when launching the game. If you're unsure, enable the file log or the console - editor->menu->settings - and see if a log file is created or if the console is open. If it is then it's running fine, if not you might have the wrong dlls installed. If it's only the deadzone you want to get rid of you just need the xinput1_3.dll. Make sure that "Disable xinput" is not checked in the editor before running the game. I had a bug with negative...

  • Posted a comment on discussion Help and support on dx ACE

    First make sure that the utility is working. A beep should be played when launching the game. If you're unsure, enable the file log or the consol, in the editor menu settings, and see if a log is created or the console is working. If it is then it's running fine. If it's only the deadzone you want to get rid of you just need the xinput1_3.dll. Make sure that "Disable xinput" is not checked in the editor before running the game. I had a bug with negative deadzone in some version but it were corrected...

  • Modified a comment on discussion General Discussion on dx ACE

    Hi, Sorry for very late reply, I did not check this section and didn't saw that there...

  • Posted a comment on discussion General Discussion on dx ACE

    Hi, Sorry for very late reply, I did not check this section and didn't saw that there...

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Personal Data

Username:
dwayne-dx
Joined:
2015-05-22 16:29:47

Projects

This is a list of open source software projects that Dwayne is associated with:

  • dx ACE dinput & xinput wrapper that modulates the input of game devices Last Updated:

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