Activity for Ian

  • Ian Ian committed [r523]

    The hardware actually seems to treat the quad p...

  • Ian Ian committed [r522]

    Support high priority polygons. They are treate...

  • Ian Ian posted a comment on ticket #14453

    I have the same issue

  • Ian Ian committed [r521]

    Add high priority poly function. Used by harley.

  • Ian Ian committed [r520]

    When the translator map?? bit is enabled the co...

  • Ian Ian committed [r519]

    Put a check in there, in case near values come ...

  • Ian Ian committed [r518]

    Dynamically calculate near/far frustum planes f...

  • Ian Ian committed [r517]

    mark the nodes without valid distances set

  • Ian Ian posted a comment on ticket #29

    There are probably 500 emails in the winlirc one. I wish I had time to process them...

  • Ian Ian posted a comment on ticket #40

    Try recording in raw mode Think -f command line http://www.lirc.org/html/irrecord.html...

  • Ian Ian committed [r516]

    cosmetics

  • Ian Ian committed [r515]

    only need to cull against 4 clipping planes

  • Ian Ian committed [r514]

    For scroll fog set the viewport to the entire a...

  • Ian Ian committed [r513]

    properly cache un-normalised texture coordinate...

  • Ian Ian committed [r512]

    fix microtexture colours

  • Ian Ian committed [r511]

    Only check scroll fog value from the first view...

  • Ian Ian committed [r510]

    delete unused files

  • Ian Ian committed [r509]

    Support microtexture relative scale. The exact ...

  • Ian Ian committed [r508]

    The model3 shares vertices between polygons. Bu...

  • Ian Ian committed [r507]

    refactor

  • Ian Ian committed [r506]

    tweak scroll fog logic

  • Ian Ian committed [r505]

    clean up

  • Ian Ian committed [r504]

    minor optimisations

  • Ian Ian committed [r503]

    Only check the geometry for culling with valid ...

  • Ian Ian committed [r502]

    Revert changes .. if we clip against the real3d...

  • Ian Ian committed [r501]

    Get clipping planes directly from the viewport ...

  • Ian Ian committed [r500]

    Need to walk back in memory and check the previ...

  • Ian Ian posted a comment on ticket #39

    the protocol is the same as LIRC

  • Ian Ian posted a comment on ticket #39

    There is no password option in the new version. Make sure the box that says local...

  • Ian Ian committed [r499]

    Skip processing the mipmap section of memory. T...

  • Ian Ian committed [r498]

    Clear queued texture uploads after processing t...

  • Ian Ian committed [r497]

    More accurate 2D colours. White should map to 2...

  • Ian Ian committed [r496]

    Fix the shading in scud. When lighting is disab...

  • Ian Ian committed [r495]

    change throttle logic for smoother playback, we...

  • Ian Ian posted a comment on ticket #38

    As for irdroid and iOS sorry I don't know anything about those :)

  • Ian Ian posted a comment on ticket #38

    I seem to remember there was an option to hide the tray icon. But if you double click...

  • Ian Ian posted a comment on ticket #38

    Double click the tray icon? Make a screenshot

  • Ian Ian committed [r494]

    change scroll fog logic to parse the lower prio...

  • Ian Ian committed [r493]

    implement scroll fog, fixes a tonne of missing fx

  • Ian Ian committed [r492]

    Parse out scrollfog value used for blending ove...

  • Ian Ian committed [r491]

    Fix scenes with missing fog in ocean hunter. Th...

  • Ian Ian committed [r490]

    same fix for legacy engine

  • Ian Ian committed [r489]

    our scratch mem must match correct max texture ...

  • Ian Ian committed [r488]

    Fix the sky in advanced stage in Dirt Devils. I...

  • Ian Ian committed [r487]

    Support multiple microTextures, fixes crazy tex...

  • Ian Ian committed [r468]

    update visual studio project

  • Ian Ian posted a comment on ticket #24

    Hi Alex, it's par tof IRRecord, which comes with winlirc. If you learn one button...

  • Ian Ian committed [r458]

    disable spot light if the extent is zero

  • Ian Ian committed [r456]

    parse some unimplemented spot light values from...

  • Ian Ian committed [r453]

    stencil translucent non textured polys

  • Ian Ian committed [r452]

    refactor

  • Ian Ian committed [r451]

    Cull geometry based on the culling distances in...

  • Ian Ian committed [r449]

    cache bound texture

  • Ian Ian committed [r448]

    cleaning

  • Ian Ian committed [r446]

    support negative exponent

  • Ian Ian committed [r445]

    Add code to convert the 16bit float format used...

  • Ian Ian committed [r443]

    remove dead code

  • Ian Ian committed [r440]

    Check for overflow. Fixes some fade effects

  • Ian Ian committed [r438]

    Y texture offsets are just 5 bits. Texture coor...

  • Ian Ian committed [r430]

    Optimise non smooth texture repeat to only effe...

  • Ian Ian committed [r429]

    fix transparency values, values are from 0-32, ...

  • Ian Ian committed [r428]

    Stencil layered polys, fixes shadow z fighting ...

  • Ian Ian committed [r427]

    remove bad rom patches

  • Ian Ian committed [r426]

    don't clamp after spot light code, looks much c...

  • Ian Ian committed [r424]

    basic spotlight code

  • Ian Ian committed [r421]

    fix alpha testing for texture format 7

  • Ian Ian committed [r420]

    remove dead code

  • Ian Ian committed [r419]

    support 4 bit textures

  • Ian Ian committed [r418]

    correctly mask pointers

  • Ian Ian committed [r417]

    optimise hash table access for better performance

  • Ian Ian committed [r416]

    support colour table pointer

  • Ian Ian committed [r415]

    remove debug code

  • Ian Ian committed [r414]

    Fog start is apparently the fog value at the vi...

  • Ian Ian committed [r413]

    Non luminous polygons seem to be effected by th...

  • Ian Ian committed [r412]

    adjust (hopefully correct) fog equation

  • Ian Ian committed [r411]

    preliminary specular

  • Ian Ian committed [r407]

    Disable light modifier on fog, seems not to wor...

  • Ian Ian committed [r406]

    remove dead code

  • Ian Ian committed [r405]

    double up polys for two sided polys, fixes some...

  • Ian Ian committed [r402]

    update header documentation

  • Ian Ian committed [r401]

    Fix bad texture seems

  • Ian Ian committed [r396]

    add texture helper functions

  • Ian Ian committed [r395]

    remove pointless loop

  • Ian Ian committed [r394]

    Split face colour from per vertex poly colour. ...

  • Ian Ian committed [r392]

    update poly header class

  • Ian Ian committed [r390]

    Flat shaded polys can't share vertex normals wi...

  • Ian Ian committed [r389]

    support flat shading

  • Ian Ian committed [r388]

    Make sure texture is bound to correct texture u...

  • Ian Ian committed [r387]

    set correct microtexture wrap mode

  • Ian Ian committed [r386]

    preliminary microtexture

  • Ian Ian committed [r385]

    skip viewports marked as disabled, might stop p...

  • Ian Ian committed [r384]

    fix compilation

  • Ian Ian committed [r382]

    wrap invalid texture sizes, seems to fix bad te...

  • Ian Ian committed [r381]

    Turn off lighting if fixed shading (or no norma...

  • Ian Ian committed [r379]

    Daytona seems to use 3 bits for texture transpa...

  • Ian Ian committed [r378]

    Fix fixed shading maths

  • Ian Ian committed [r376]

    fixed shading code

  • Ian Ian committed [r374]

    read front buffer

  • Ian Ian committed [r370]

    color flag

  • Ian Ian committed [r369]

    update project

1 >

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:





No, thanks