Activity for Ian

  • Ian Ian committed [r468]

    update visual studio project

  • Ian Ian posted a comment on ticket #24

    Hi Alex, it's par tof IRRecord, which comes with winlirc. If you learn one button...

  • Ian Ian committed [r458]

    disable spot light if the extent is zero

  • Ian Ian committed [r456]

    parse some unimplemented spot light values from...

  • Ian Ian committed [r453]

    stencil translucent non textured polys

  • Ian Ian committed [r452]

    refactor

  • Ian Ian committed [r451]

    Cull geometry based on the culling distances in...

  • Ian Ian committed [r449]

    cache bound texture

  • Ian Ian committed [r448]

    cleaning

  • Ian Ian committed [r446]

    support negative exponent

  • Ian Ian committed [r445]

    Add code to convert the 16bit float format used...

  • Ian Ian committed [r443]

    remove dead code

  • Ian Ian committed [r440]

    Check for overflow. Fixes some fade effects

  • Ian Ian committed [r438]

    Y texture offsets are just 5 bits. Texture coor...

  • Ian Ian committed [r430]

    Optimise non smooth texture repeat to only effe...

  • Ian Ian committed [r429]

    fix transparency values, values are from 0-32, ...

  • Ian Ian committed [r428]

    Stencil layered polys, fixes shadow z fighting ...

  • Ian Ian committed [r427]

    remove bad rom patches

  • Ian Ian committed [r426]

    don't clamp after spot light code, looks much c...

  • Ian Ian committed [r424]

    basic spotlight code

  • Ian Ian committed [r421]

    fix alpha testing for texture format 7

  • Ian Ian committed [r420]

    remove dead code

  • Ian Ian committed [r419]

    support 4 bit textures

  • Ian Ian committed [r418]

    correctly mask pointers

  • Ian Ian committed [r417]

    optimise hash table access for better performance

  • Ian Ian committed [r416]

    support colour table pointer

  • Ian Ian committed [r415]

    remove debug code

  • Ian Ian committed [r414]

    Fog start is apparently the fog value at the vi...

  • Ian Ian committed [r413]

    Non luminous polygons seem to be effected by th...

  • Ian Ian committed [r412]

    adjust (hopefully correct) fog equation

  • Ian Ian committed [r411]

    preliminary specular

  • Ian Ian committed [r407]

    Disable light modifier on fog, seems not to wor...

  • Ian Ian committed [r406]

    remove dead code

  • Ian Ian committed [r405]

    double up polys for two sided polys, fixes some...

  • Ian Ian committed [r402]

    update header documentation

  • Ian Ian committed [r401]

    Fix bad texture seems

  • Ian Ian committed [r396]

    add texture helper functions

  • Ian Ian committed [r395]

    remove pointless loop

  • Ian Ian committed [r394]

    Split face colour from per vertex poly colour. ...

  • Ian Ian committed [r392]

    update poly header class

  • Ian Ian committed [r390]

    Flat shaded polys can't share vertex normals wi...

  • Ian Ian committed [r389]

    support flat shading

  • Ian Ian committed [r388]

    Make sure texture is bound to correct texture u...

  • Ian Ian committed [r387]

    set correct microtexture wrap mode

  • Ian Ian committed [r386]

    preliminary microtexture

  • Ian Ian committed [r385]

    skip viewports marked as disabled, might stop p...

  • Ian Ian committed [r384]

    fix compilation

  • Ian Ian committed [r382]

    wrap invalid texture sizes, seems to fix bad te...

  • Ian Ian committed [r381]

    Turn off lighting if fixed shading (or no norma...

  • Ian Ian committed [r379]

    Daytona seems to use 3 bits for texture transpa...

  • Ian Ian committed [r378]

    Fix fixed shading maths

  • Ian Ian committed [r376]

    fixed shading code

  • Ian Ian committed [r374]

    read front buffer

  • Ian Ian committed [r370]

    color flag

  • Ian Ian committed [r369]

    update project

  • Ian Ian committed [r368]

    make compilable with visual studio

  • Ian Ian committed [r367]

    simplify

  • Ian Ian committed [r361]

    fix model normals, add code for fixed shading, ...

  • Ian Ian committed [r354]

    parse viewports in normal order

  • Ian Ian committed [r353]

    walk siblings before children, fixes some of th...

  • Ian Ian committed [r352]

    simplify

  • Ian Ian committed [r351]

    avoid cast warning

  • Ian Ian committed [r350]

    simplify list code

  • Ian Ian committed [r345]

    you were right Bart :) (Fixes broken sound in l...

  • Ian Ian committed [r344]

    Don't use variable sized variables across platf...

  • Ian Ian committed [r343]

    Fix - cannot specify explicit initializer for a...

  • Ian Ian committed [r336]

    tweak frustum planes

  • Ian Ian committed [r333]

    revert viewport code

  • Ian Ian committed [r332]

    change tex format 4

  • Ian Ian committed [r325]

    rgb values were swapped for paletted colours

  • Ian Ian committed [r324]

    Use the correct texture enable bit

  • Ian Ian committed [r322]

    Update vs project for encryption code

  • Ian Ian committed [r321]

    Possible work around for slightly incorrect vie...

  • Ian Ian committed [r320]

    add missing include

  • Ian Ian committed [r315]

    add missing file

  • Ian Ian committed [r314]

    Use proper texture wrapping mode for 2d. Stops ...

  • Ian Ian committed [r313]

    add missing project files

  • Ian Ian committed [r312]

    Allow asymmetric projection matrices. Fixes a b...

  • Ian Ian committed [r311]

    update project

  • Ian Ian committed [r310]

    add LOD table data. Maybe we can get clipping p...

  • Ian Ian committed [r309]

    properly mark dynamic meshes as such

  • Ian Ian committed [r308]

    allow 8 bit mono textures to be contour textur...

  • Ian Ian committed [r307]

    clear the rom mesh buffer

  • Ian Ian committed [r306]

    Cache rom models, for better performance.

  • Ian Ian committed [r305]

  • Ian Ian committed [r304]

    WIP

  • Ian Ian committed [r303]

    fix for bad matrix with NaN

  • Ian Ian committed [r301]

    finish front/back face culling code based on ma...

  • Ian Ian committed [r300]

    add missing project file

  • Ian Ian committed [r299]

    fix parenthesis error

  • Ian Ian committed [r298]

    add maths functions

  • Ian Ian committed [r297]

    Update project to vs 2013. Clean compile warnings

  • Ian Ian committed [r296]

    Remove double copy of shaders

  • Ian Ian committed [r295]

    fix basic compile errors (with vs)

  • Ian Ian posted a comment on ticket #24

    Yeah it could probably be made to work. Trouble is I don't have an Arduino, and no...

  • Ian Ian posted a comment on ticket #36

    USB -> serial the latency is really bad. It can't be used with the serial.dll plugin....

  • Ian Ian posted a comment on ticket #36

    Are you using a serial card? Because motherboard serial ports definitely don't support...

  • Ian Ian posted a comment on ticket #36

    Which plugin are you actually using? You'll probably find that real supports don't...

  • Ian Ian posted a comment on ticket #36

    Not all remote control protocols can be successfully decoded. In these cases you...

  • Ian Ian posted a comment on ticket #36

    Have you tried using raw codes?

1 >

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:





No, thanks