BSP rendering through the sky
BFG Blast always throws enemies in same direction
So, like I've said, the Xbox joystick works, but the analog sticks on the controller don't appear to do anything. This forces the player to use the D-pad to move, which is far from ideal. I've looked around, but there's just one generic option for "deadzone", which doesn't make any sense (it's set at 800 by default, but controllers usually go from 0 to 1, with 0.2 or 0.3 being ideal defaults), and it doesn't even specify what this deadzone refers to. Documentation also cites there being support for...
Hey all. Is it possible at all to map the movement to the analog sticks on an Xbox controller? Aiming with the controller requires fine movement from both analogs, and currently it seems that none are supported, sending joystick users back to the SNES control scheme. If not, would it be possible to add this feature on an upcoming revision or release?
Improved joystick support