Fix crash when playing intro from extras menu.
Fix asymmetry of crosses in check boxes.
Cuddle elses.
Add GUI for additional map options (thanks Math...
Add GUI for additional map options (thanks Math...
Add dunedynasty.desktop file (thanks Matthias).
Add House-specific deviator gas colours (thanks...
Only regenerate maps when the server is in the ...
Fix some cases where lobby_regenerate_map was n...
If skirmish map generation fails, return to ski...
Net: disable smooth unit animation for clients.
Reformat some warnings.
Delete OpenDUNE's custom make depend.
Add more diagnostic messages.
Reorder initialisation sequence to start up the...
If _dup2 fails, reopen stdout and stderr for lo...
Fix windows error box title.
Move os/error.c and friends into crashlog direc...
Move error log redirection into ErrorLog_Init.
Rename some goto labels to avoid name clashes.
Rename s_host/s_peer to s_enet_host/s_enet_peer...
Put noun before adjective in some additional st...
Add functions to backup and restore the house p...
Add functions to backup and restore the structu...
Add functions to backup and restore the team pool.
Refactor multiplayer map generation.
Add functions to backup and restore the unit pool.
Fix structure annotation.
Use s_ prefix for static globals in house pool.
Ensure house indices always correspond to the a...
Use s_ prefix for static globals in unit pool.
Use s_ prefix for static globals in structure p...
Use s_ prefix for static globals in team pool.
Refactor house pool find.
Annotate house pool routines.
Rename pool files to avoid duplicate filenames.
Move house enumeration into include/enum_house.h.
Comment out House_Free.
Clean up house pool.
Refactor structure pool find.
Clean up structure pool.
Comment out Team_Free.
Annotate unit pool routines.
Annotate team pool routines.
Move unit enumerations into include/enum_unit.h.
Refactor unit pool find.
Annotate structure pool routines.
Move structure enumeration into include/enum_st...
Refactor Structure_SharesPoolElement.
Refactor team pool find.
Clean up team pool.
Comment out Structure_Recount resetting unit co...
Remove Unit_IsTypeOnMap, equivalent to Unit_Fin...
Clean up unit pool.
Fix radar activated flag being written twice.
Add server command to try a map seed: /seed <num>.
Add server command to change spice levels: /spi...
Add server command to change starting credits: ...
Add server command to list all clients: /list.
Add server command to disconnect a peer: /kick ...
Add number of spice fields as a parameter to la...
Allow server to run some special commands via t...
Move landscape enumeration to into include/enum...
Ensure LandscapeGenerator_AddSpiceOnTile will a...
Annotate landscape generator.
Refactor Map_CreateLandscape.
Initialise final element in temporary array for...
Fix naming of left and right tiles in map gener...
Make landscape generator take map argument.
Refactor Map_CreateLandscape.
Initialise final element in temporary array for...
Separate landscape generator out of map.c.
Rename constant tables to k_around and k_offset...
Use k_ prefix for verified constant tables.
Fix seenByHouses flags for objects created in a...
Separate Unit_HouseUnitCount_Add into client an...
Refactor battle music switching and enemy appro...
Don't play acknowledgement sounds for player-co...
MP: spawn with scouting trike and defending tro...
MP: enforce minimum starting distance between e...
Server keeps track of the construction yard cur...
Fix selection when changing from structure plac...
Reveal map around starting location in skirmish...
MP: randomise initial map seed.
MP: seed starport prices using map seed and ela...
Fade out in-game chat messages.
Colour code chat messages.
In-game chat box.
Fix chat message length check when buffer is ma...
Suppress comparison between different enum type...
Remove redundant houseID >= HOUSE_HARKONNEN com...
Fix up structures and units known to houses in ...
Fix client leaving placement mode without infor...
MP: only reveal fog around nearby shots fired a...
MP: only play sounds and voices that are visible.
Fix up objects' seenByHouses flag after reassig...
Refresh build options when an upgrade is comple...
Disallow changing selecting type during deathha...
Fix bugs in parsing a house's unit traits.
Only show the local player's rally points.