Compilation error: left shift of negative value
On some levels parts of screen are black, goblins become invisible.
Okay, I found the issue: the problem is that some resource sizes are wrong in the...
On some levels parts of screen are black, goblins become invisible.
Okay, I can reproduce that here. But only in the EGA version; the VGA version is...
SWORD25: Cast to pointer from integer of different size
SWORD25: Casting away const-ness without an explicit const_cast
PRINCE: Casting away const-ness without an explicit const_cast