Thank you for your work, and I'm happy to see the XML scripting/configuration removed. I'm the one who added it (circa 2004?) and it was a pretty sad implementation, looking back. Appreciate your work!
Removed forum from CVS (mainly because I don't have permissions to modify it)
Added images folder and moved ".png" files into it
Moved download files to the download directory.
Moved agentlogs into their own directory
Removed forum from CVS (mainly because I don't have permissions to modify it)
*** empty log message ***
Add web page to CVS
Added developer files and daily snapshots to CVS
Moved xu4.css to "css" folder
Moved xu4.css to "css" folder
Added a FAQ section to the web site
Added 'home' link
Fixed some broken links
Remove the settings directory from CVS for security
Updated to indicate current beta testing and that the game is now playable from beginning to end
Added a FAQ section to the web site
Updated daily snapshot to July 22
Removed the download folder from CVS -- it will now be referenced through a symbolic link.
Added a FAQ section to the web site
Moved agentlog out of the web tree
Added a FAQ section to the web site
Added xu4.tar.gz to download
Fixed xml icon at the top of the page
Added a FAQ section to the web site
Added forum to cvs
Added a FAQ section to the web site
Added MATTR_FLIES to monster.c and monster.h and adjusted monsters and movement behaviors accordingly (storm, bat, and dragon are flying monsters). Fixes bug #704481 where storms do not wander onto land.
Fixed bug #766996 -- Auto target selection not working
Simple code cleanup (function-izing)
Fixed bug #770081 - People should sometimes 'turn away' from you
More code cleanup
Fixed bug #769427 - Creatures in town that should be docile attack
Fixed bug #745008 - Chests aren't trapped. Also allowed for selection of what party member opens the chest.
Fxied bug #772005 - Savegame difference: Moongates don't save correctly. Also added support for the 'gate' spell and a few odds and ends. Fixed moongate phases so they point to the correct places.
Fixed bug #769834 - Game crashes during/after battle; The stupid little bugs get ya!
Code cleanup
Partial fix for bug #745011 - Resting doesn't heal the party. Also made modifications to the way spells are handled and added support for spell effects.
Fixed bug #769814 - Creatures needlessly flee when on the edge of the screen
Adjusted the special keys handler so that the 'gate' commands correspond to the phases of the 'gate' spell.
Reset temporary change made for testing.
Part of bug fix #772005 to fix the moongate display
Partial fix for bug #745011 - Resting doesn't heal the party. Now accounts for the 'lastcamp' variable of the savegame structure and only heals the party on an interval.
Fix for bug #704357 - No monsters will spawn. Fixed by inserting code to destroy monsters that are too far away from the avatar to worry about, per u4dos.
Fixed bug #758537 - Ranged weapons have a range of 1. Moved weapon information to weapon.c and weapon.h, and now use weapons.xml to hold information about weapons.
Moved weapon information to weapon.c and weapon.h, and now use weapons.xml to hold information about weapons.
Fixed code to account for recent changes so that the entrance to the shrine of Spirituality works.
Added armor.c and armor.h and armors.xml. Altered code as appropriate to accommodate change.
Silenced a bunch of warnings
Silenced a bunch of warnings
Moved 'playerCanReady' and 'playerCanWear' routines to xml; these functions are now 'weaponCanReady' and 'armorCanWear'.
Update to account for new weapon.c and armor.c files
Made dumpsavegame.c independent of most of the game files
Changed coding style to match rest of game
Fixed $ID$ tag
Fixed bug #776015 - After battling in town, exiting town leaves you in ocean. Also removed multiple contexts from the game, and all related code to cloning contexts. Added location.c and location.h to supplement the need for tracking many locations together. Also fixed a couple of minor bugs and cleaned up code.
Lord British now cures, resurrects, and heals the party as in the original.
Added location.c to the Makefile
Fixed bug #769429 - Land creatures spawn in the ocean
Fixed bug #774490 - Ztats in battle doesn't return to party overview when done.
Fixed a bug where you found mandrake on the wrong moon phase. This was caused by changed made in bug fix #772005 - Savegame difference: Moons don't save correctly.
Boy I feel stupid. Ok, NOW I Fixed a bug where you found mandrake on the wrong moon phase. This was caused by changed made in bug fix #772005 - Savegame difference: Moons don't save correctly.
Fixed bug #776087 - Attacking treasure chests and other inanimate objects is bad (game crashes)
Fixed bug #704486 - Twisters should destroy objects
Fixed bug #772838 - Cannot ready a different weapon in combat
General code cleanup
Fixed bug #776609 - Treasure chests should protect from poison tile
Fixed bug #772839 - Twisters should severely damage the party
More code cleanup, added $Id$ tags to files lacking them
Fixed bug #722749 - Ship Cannons
Fixed bug #774522 - Missiles leave a trail
Fixed bug #730680 - Combat music while resting
Fixed a couple of very minor bugs
Fixed bug #694763 - No spinny thing on the options menu
Fixed bug #779243 - Halberds can't attack over obstacles
Fixed cannon fire - same problem as bug #774522 - Missiles leave a trail.
Fixed bug #779243 - Halberds can't attack over obstacles
Fixed bug #779307 - Double-digit numbers in the ztats window
Fixed bug #779407 - Stats are unaffected when you level up
Evading traps on chests is now based on the player's dex instead of random chance
Evading traps on chests is now based on the player's dex instead of random chance
General code cleanup.
General code cleanup
More code cleanup
Fixed bug #780020 - Bull in Paws should attack you, not just follow you
Added monster.xml
Minor bug fix
Fixed bug caused by object struct change
Fixed bug #780488 - Ship hull tiles shouldn't block missiles
Added monsters.xml
Fixed bug #780476 - Attack flashes get stuck on obstacles
Fixed bug #780313 - Only magic wands should fire blue spheres
Fixed source problem between dumpsavegame tool and xu4
Fixed bug #780303 - Magic axes should act like boomerangs
Fixed bug #781588 - Game crashes when combat starts
Fixed bug #781107 - Pirate ships don't move like a ship should
Added FinishTurn callback to location struct for handling finishTurn functions
Added movement.c to makefile
Silenced warning
Added 'Battle Speed' to config menu