User Activity

  • Posted a comment on ticket #1389 on Titan Panel

    You are right, I had two addons disabled on the problematic characters and enabling them made the issue go away. So I did what I probably should have done in the first place. Started a new character no addons except Titan+all plugins and then started enabling everything one at a time. Quartz (updated to latest 1-May-24) is the addon that causes the issue. I couldn't find any other combination without Quartz enabled that has the problem although some combinations including quartz enabled were fine....

  • Posted a comment on ticket #1389 on Titan Panel

    Fstack shows the exact same anchor and offsets in both positions (without touching any setting, before reloadingUI and after when the frame moves down)

  • Posted a comment on ticket #1389 on Titan Panel

    Classic CATA here. Titan 8.0.12 I probably have the same issue (if not a similar one and i think it was there since prepatch) Doesn't happen to all characters, and only happens on login. On characters with the issue, buff frame starts about 13pixels higher. Reloading UI fixes it everytime and it stays on the correct spot until logout. Note: I had the "buff icon vertical adjustment" set to -13 (I don't remember setting this myself) I now have it set to +13 to get them where i want them with the character...

  • Posted a comment on ticket #1377 on Titan Panel

    Yes this is line 656 in my file (next one from the comment) Making it just WorldMapFrame should fire the script below for both -- create the frame to hold the font strings, and simulate an "OnUpdate" script handler using C_Timer for efficiency local frame = CreateFrame("FRAME", "TitanMapFrame", WorldMapFrame.BorderFrame) Thanks.

  • Modified a comment on ticket #1377 on Titan Panel

    Yes the Wrath only TitanClassicLocation.lua (I probably didn't have the latest version) And not the full file. Just made changes directly to move coords where i wanted them. I mean I didn't fix it for general use. Still doesn't use the savedvariable (which exists - that didnt change) And in 656 I replaced BorderFrame with MiniBorderFrame so it now only works with the minimized version which is the one I mostly use. Also the WorldMapFrame.MiniBorderFrame.Tutorial frame doesn't exist in classic WotlK...

  • Modified a comment on ticket #1377 on Titan Panel

    Yes the Wrath only TitanClassicLocation.lua And not the full file. Just made changes directly to move coords where i wanted them. I mean I didn't fix it for general use. Still doesn't use the savedvariable (which exists - that didnt change) And in 656 I replaced BorderFrame with MiniBorderFrame so it now only works with the minimized version which is the one I mostly use. Also the WorldMapFrame.MiniBorderFrame.Tutorial frame doesn't exist in classic WotlK so the cursor coords need somewhere else...

  • Posted a comment on ticket #1377 on Titan Panel

    Yes the Wrath only TitanClassicLocation.lua And not the full file. Just made changes directly to move coords where i wanted them. I mean I didn't fix it for general use. Still doesn't use the savedvariable (which exists - that didnt change) And in 656 I replaced BorderFrame with MiniBorderFrame so it now only works with the minimized version which is the one I mostly use. -- Potision the text if MapMinMaxFrame.MaximizeButton:IsShown() then -- if WorldMapFrame.MaximizeMinimizeFrame.MaximizeButton:IsShown()...

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Username:
dosmod
Joined:
2010-12-15 10:44:13
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Greece / EEST

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